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https://git.coom.tech/drummyfish/small3dlib.git
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pdate tests
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parent
f42a7b1a3a
commit
c2829c2177
2 changed files with 88 additions and 15 deletions
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@ -19,7 +19,7 @@ void pixelFunc(S3L_PixelInfo *p)
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testRaster[p->y * TEST_BUFFER_W + p->x] += 1;
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testRaster[p->y * TEST_BUFFER_W + p->x] += 1;
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}
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}
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uint16_t testTriangleRasterization(
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int testTriangleRasterization(
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S3L_ScreenCoord x0,
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S3L_ScreenCoord x0,
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S3L_ScreenCoord y0,
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S3L_ScreenCoord y0,
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S3L_ScreenCoord x1,
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S3L_ScreenCoord x1,
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@ -31,10 +31,6 @@ uint16_t testTriangleRasterization(
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{
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{
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printf(" --- testing tringle rasterization [%d,%d] [%d,%d] [%d,%d] (|: expected, -: rasterized) ----\n",x0,y0,x1,y1,x2,y2);
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printf(" --- testing tringle rasterization [%d,%d] [%d,%d] [%d,%d] (|: expected, -: rasterized) ----\n",x0,y0,x1,y1,x2,y2);
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S3L_DrawConfig conf;
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conf.backfaceCulling = 0;
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memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H);
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memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H);
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S3L_Vec4 p0, p1, p2;
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S3L_Vec4 p0, p1, p2;
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@ -81,7 +77,7 @@ uint16_t testTriangleRasterization(
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return numErrors;
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return numErrors;
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}
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}
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uint16_t testRasterization()
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int testRasterization()
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{
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{
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printf("\n=== TESTING RASTERIZATION ===\n");
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printf("\n=== TESTING RASTERIZATION ===\n");
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@ -332,8 +328,69 @@ uint16_t testRasterization()
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numErrors += numErrors2;
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numErrors += numErrors2;
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printf("total rasterization errors: %d\n",numErrors);
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printf("total rasterization errors: %d\n",numErrors);
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return numErrors;
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}
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static inline double abs(double a)
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{
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return a >= 0.0 ? a : (-1 * a);
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}
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double vec3Len(S3L_Vec4 v)
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{
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return sqrt(
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((double) v.x) * ((double) v.x) +
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((double) v.y) * ((double) v.y) +
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((double) v.z) * ((double) v.z));
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}
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int testGeneral()
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{
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printf("\n=== TESTING GENERAL ===\n");
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printf("testing vector normalization precision...\n");
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S3L_Unit m = 100 * S3L_FRACTIONS_PER_UNIT;
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S3L_Unit tolerance = 0.1 * S3L_FRACTIONS_PER_UNIT;
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uint32_t errors0 = 0;
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uint32_t errors1 = 0;
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for (S3L_Unit x = -1 * m; x < m; x += 3 * (abs(x) / 64 + 1))
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for (S3L_Unit y = -1 * m; y < m; y += 3 * (abs(y) / 32 + 1))
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for (S3L_Unit z = -1 * m; z < m; z += 5 * (abs(z) / 64 + 1))
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{
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S3L_Vec4 v;
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S3L_setVec4(&v,x,y,z,0);
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S3L_normalizeVec3Fast(&v);
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double l0 = vec3Len(v);
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double e0 = abs(l0 - S3L_FRACTIONS_PER_UNIT);
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S3L_setVec4(&v,x,y,z,0);
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S3L_normalizeVec3(&v);
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double l1 = vec3Len(v);
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double e1 = abs(l1 - S3L_FRACTIONS_PER_UNIT);
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if (e0 > tolerance)
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errors0++;
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if (e1 > tolerance)
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{
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errors1++;
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printf("%f\n",l1);
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S3L_logVec4(v);
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}
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}
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printf("wrong normalization with unsafe function: %d\nwrong normalizations with safe function: %d\n",errors0,errors1);
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return errors1;
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}
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}
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int main()
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int main()
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@ -357,7 +414,12 @@ int main()
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S3L_mat4Xmat4(&m,&m2);
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S3L_mat4Xmat4(&m,&m2);
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S3L_logMat4(m);
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S3L_logMat4(m);
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testRasterization();
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uint32_t totalErrors = 0;
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totalErrors += testRasterization();
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totalErrors += testGeneral();
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printf("\n===== DONE =====\ntotal errors: %d\n",totalErrors);
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return 0;
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return 0;
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}
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}
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25
small3dlib.h
25
small3dlib.h
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@ -1458,7 +1458,8 @@ S3L_Unit S3L_vec2Length(S3L_Vec4 v)
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void S3L_normalizeVec3(S3L_Vec4 *v)
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void S3L_normalizeVec3(S3L_Vec4 *v)
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{
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{
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#define SCALE 16
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#define SCALE 16
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#define LIMIT 16
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#define BOTTOM_LIMIT 16
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#define UPPER_LIMIT 900
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/* Here we try to decide if the vector is too small and would cause
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/* Here we try to decide if the vector is too small and would cause
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inaccurate result due to very its inaccurate length. If so, we scale
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inaccurate result due to very its inaccurate length. If so, we scale
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@ -1466,17 +1467,27 @@ void S3L_normalizeVec3(S3L_Vec4 *v)
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calculations. */
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calculations. */
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if (
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if (
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S3L_abs(v->x) <= LIMIT &&
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S3L_abs(v->x) <= BOTTOM_LIMIT &&
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S3L_abs(v->y) <= LIMIT &&
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S3L_abs(v->y) <= BOTTOM_LIMIT &&
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S3L_abs(v->z) <= LIMIT)
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S3L_abs(v->z) <= BOTTOM_LIMIT)
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{
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{
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v->x *= SCALE;
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v->x *= SCALE;
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v->y *= SCALE;
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v->y *= SCALE;
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v->z *= SCALE;
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v->z *= SCALE;
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}
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}
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else if (
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S3L_abs(v->x) > UPPER_LIMIT ||
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S3L_abs(v->y) > UPPER_LIMIT ||
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S3L_abs(v->z) > UPPER_LIMIT)
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{
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v->x /= SCALE;
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v->y /= SCALE;
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v->z /= SCALE;
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}
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#undef SCALE
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#undef SCALE
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#undef LIMIT
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#undef BOTTOM_LIMIT
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#undef UPPER_LIMIT
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S3L_Unit l = S3L_vec3Length(*v);
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S3L_Unit l = S3L_vec3Length(*v);
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