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Update README.md

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Miloslav Číž 2019-06-22 13:43:33 +00:00
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@ -32,9 +32,7 @@ TODO
- No scenegraph (object parenting), just a scene list. Parenting can still be achieved by using cutom transform matrices.
- Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly.
- Proper near-plane culling (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts.
- Due to the limitations of 32bit integer arithmetics, some types of movement may be jerky.
TODO
- Due to the limitations of 32bit integer arithmetics, some types of movement (particularly camera) may look jerky, and artifact may appear in specific situations.
## how to use