From cae4572406ffc8fffe9d752f1523c6a63138c594 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sat, 22 Jun 2019 13:45:59 +0000 Subject: [PATCH] Update README.md --- README.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 1739dd1..9157bc3 100644 --- a/README.md +++ b/README.md @@ -21,10 +21,15 @@ TODO - Perspective correction, 3 modes: none (linear only), full (per-pixel), approximation (per-N-pixels). - Different drawing strategies to choose from: none, z-buffer (none, full, reduced), triangle sorting (back-to-front, fron-to-back with stencil buffer). - Triangles provide barycentric coordinates, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, transparency, PBR, shadow mapping, ...). -- Tested on multiple platforms (PC, Arduboy, Pokitto, Gamebuino META). +- Tested on multiple platforms (TODO). - Many compile-time options to tune the performance vs quality. - Well commented and formatted code. -- Completely free of legal restrictions, do literally everything you want. +- Completely free of legal restrictions, do literally anything you want. + +**NOTE**: Backwards compatibility isn't a goal of this libraray. It is meant to +be an as-is set of tools that the users is welcome to adjust for their +specific project. So new features will be preferred to keeping the same +interface. ## limitations