diff --git a/programs/demo.c b/programs/demo.c index 87506af..5e611a3 100644 --- a/programs/demo.c +++ b/programs/demo.c @@ -12,9 +12,9 @@ #define S3L_FLAT 0 #define S3L_STRICT_NEAR_CULLING 0 #define S3L_PERSPECTIVE_CORRECTION 2 -#define S3L_SORT 2 -#define S3L_STENCIL_BUFFER 1 -#define S3L_Z_BUFFER 0 +#define S3L_SORT 0 +#define S3L_STENCIL_BUFFER 0 +#define S3L_Z_BUFFER 1 #define S3L_PIXEL_FUNCTION drawPixel diff --git a/small3dlib.h b/small3dlib.h index 21b6558..f9d0db9 100644 --- a/small3dlib.h +++ b/small3dlib.h @@ -472,7 +472,7 @@ static inline void S3L_initPixelInfo(S3L_PixelInfo *p); conditions (each fall into <0,S3L_FRACTIONS_PER_UNIT>, sum = S3L_FRACTIONS_PER_UNIT). Note that doing this per-pixel can slow the program down significantly. */ -static inline void S3LcorrectBarycentricCoords(S3L_Unit barycentric[3]); +static inline void S3L_correctBarycentricCoords(S3L_Unit barycentric[3]); // general helper functions static inline S3L_Unit S3L_abs(S3L_Unit value); @@ -555,8 +555,6 @@ void S3L_drawTriangle( S3L_Vec4 point0, S3L_Vec4 point1, S3L_Vec4 point2, - const S3L_DrawConfig *config, - const S3L_Camera *camera, S3L_Index modelIndex, S3L_Index triangleIndex); @@ -631,6 +629,8 @@ static inline void S3L_rotate2DPoint(S3L_Unit *x, S3L_Unit *y, S3L_Unit angle); //============================================================================= // privates +#define S3L_UNUSED(what) (void)(what) ///< helper macro for unused vars + #define S3L_HALF_RESOLUTION_X (S3L_RESOLUTION_X >> 1) #define S3L_HALF_RESOLUTION_Y (S3L_RESOLUTION_Y >> 1) @@ -674,6 +674,9 @@ S3L_Unit S3L_zBufferRead(S3L_ScreenCoord x, S3L_ScreenCoord y) #if S3L_Z_BUFFER return S3L_zBuffer[y * S3L_RESOLUTION_X + x]; #else + S3L_UNUSED(x); + S3L_UNUSED(y); + return 0; #endif } @@ -682,6 +685,10 @@ void S3L_zBufferWrite(S3L_ScreenCoord x, S3L_ScreenCoord y, S3L_Unit value) { #if S3L_Z_BUFFER S3L_zBuffer[y * S3L_RESOLUTION_X + x] = value; +#else + S3L_UNUSED(x); + S3L_UNUSED(y); + S3L_UNUSED(value); #endif } @@ -1593,8 +1600,6 @@ void S3L_drawTriangle( S3L_Vec4 point0, S3L_Vec4 point1, S3L_Vec4 point2, - const S3L_DrawConfig *config, - const S3L_Camera *camera, S3L_Index modelIndex, S3L_Index triangleIndex) { @@ -2324,8 +2329,8 @@ void S3L_drawScene(S3L_Scene scene) { #if S3L_SORT == 0 // without sorting draw right away - S3L_drawTriangle(transformed0,transformed1,transformed2, - &(model->config),&(scene.camera),modelIndex,triangleIndex); + S3L_drawTriangle(transformed0,transformed1,transformed2,modelIndex, + triangleIndex); #else if (S3L_sortArrayLength >= S3L_MAX_TRIANGES_DRAWN) break; @@ -2406,8 +2411,8 @@ void S3L_drawScene(S3L_Scene scene) _S3L_projectVertex(model,triangleIndex,2,&matFinal, &transformed2,scene.camera.focalLength); - S3L_drawTriangle(transformed0,transformed1,transformed2, - &(model->config),&(scene.camera),modelIndex,triangleIndex); + S3L_drawTriangle(transformed0,transformed1,transformed2,modelIndex, + triangleIndex); } #endif }