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Miloslav Ciz 2022-10-01 14:04:44 +02:00
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- orthographics projection - did I forget this lol?
- Add option to compute sin with Bhaskaras approx instead of using a LUT.
- camera's focallength attribute could really rather be stored in
transformation.scale.z, while scale.x and scale.y could be used for
orthographic scaling
- ADD THIS!!! Rendering could be made faster by reusing the mapped vertex
coordinates between iterations when processing triangles: this supposes that
a triangle that's being rendered quite likely shares 1 or 2 vertices with the