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Update obj tool

This commit is contained in:
Miloslav Číž 2019-06-16 19:40:15 +02:00
parent 5677939c68
commit d17c534194
7 changed files with 15 additions and 8 deletions

View file

@ -399,7 +399,8 @@ S3L_Model3D cat1Model =
.vertices = cat1Vertices,
.vertexCount = CAT1_VERTEX_COUNT,
.triangles = cat1TriangleIndices,
.triangleCount = CAT1_TRIANGLE_COUNT
.triangleCount = CAT1_TRIANGLE_COUNT,
.customTransformMatrix = 0
};
#endif // guard

View file

@ -399,7 +399,8 @@ S3L_Model3D cat2Model =
.vertices = cat2Vertices,
.vertexCount = CAT2_VERTEX_COUNT,
.triangles = cat2TriangleIndices,
.triangleCount = CAT2_TRIANGLE_COUNT
.triangleCount = CAT2_TRIANGLE_COUNT,
.customTransformMatrix = 0
};
#endif // guard

View file

@ -758,7 +758,8 @@ S3L_Model3D chestModel =
.vertices = chestVertices,
.vertexCount = CHEST_VERTEX_COUNT,
.triangles = chestTriangleIndices,
.triangleCount = CHEST_TRIANGLE_COUNT
.triangleCount = CHEST_TRIANGLE_COUNT,
.customTransformMatrix = 0
};
#endif // guard

View file

@ -950,7 +950,8 @@ S3L_Model3D cityModel =
.vertices = cityVertices,
.vertexCount = CITY_VERTEX_COUNT,
.triangles = cityTriangleIndices,
.triangleCount = CITY_TRIANGLE_COUNT
.triangleCount = CITY_TRIANGLE_COUNT,
.customTransformMatrix = 0
};
#endif // guard

View file

@ -722,7 +722,8 @@ S3L_Model3D houseModel =
.vertices = houseVertices,
.vertexCount = HOUSE_VERTEX_COUNT,
.triangles = houseTriangleIndices,
.triangleCount = HOUSE_TRIANGLE_COUNT
.triangleCount = HOUSE_TRIANGLE_COUNT,
.customTransformMatrix = 0
};
#endif // guard

View file

@ -46,7 +46,8 @@ S3L_Model3D plantModel =
.vertices = plantVertices,
.vertexCount = PLANT_VERTEX_COUNT,
.triangles = plantTriangleIndices,
.triangleCount = PLANT_TRIANGLE_COUNT
.triangleCount = PLANT_TRIANGLE_COUNT,
.customTransformMatrix = 0
};
#endif // guard

View file

@ -185,13 +185,14 @@ if COMPACT:
print("{.vertices=" +
NAME + "Vertices,.vertexCount=" + str(len(vertices)) +
",.triangles=" + NAME.upper() + "TriangleIndices,\n.triangleCount=" +
str(len(triangles)) + "};");
str(len(triangles)) + ",.customTransformMatrix=0};");
else:
print("{")
print(" .vertices = " + NAME + "Vertices,")
print(" .vertexCount = " + NAME.upper() + "_VERTEX_COUNT,")
print(" .triangles = " + NAME + "TriangleIndices,")
print(" .triangleCount = " + NAME.upper() + "_TRIANGLE_COUNT")
print(" .triangleCount = " + NAME.upper() + "_TRIANGLE_COUNT,")
print(" .customTransformMatrix = 0")
print("};")
if GUARDS: