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Update obj tool
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parent
5677939c68
commit
d17c534194
7 changed files with 15 additions and 8 deletions
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@ -399,7 +399,8 @@ S3L_Model3D cat1Model =
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.vertices = cat1Vertices,
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.vertexCount = CAT1_VERTEX_COUNT,
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.triangles = cat1TriangleIndices,
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.triangleCount = CAT1_TRIANGLE_COUNT
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.triangleCount = CAT1_TRIANGLE_COUNT,
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.customTransformMatrix = 0
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};
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#endif // guard
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@ -399,7 +399,8 @@ S3L_Model3D cat2Model =
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.vertices = cat2Vertices,
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.vertexCount = CAT2_VERTEX_COUNT,
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.triangles = cat2TriangleIndices,
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.triangleCount = CAT2_TRIANGLE_COUNT
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.triangleCount = CAT2_TRIANGLE_COUNT,
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.customTransformMatrix = 0
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};
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#endif // guard
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@ -758,7 +758,8 @@ S3L_Model3D chestModel =
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.vertices = chestVertices,
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.vertexCount = CHEST_VERTEX_COUNT,
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.triangles = chestTriangleIndices,
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.triangleCount = CHEST_TRIANGLE_COUNT
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.triangleCount = CHEST_TRIANGLE_COUNT,
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.customTransformMatrix = 0
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};
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#endif // guard
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@ -950,7 +950,8 @@ S3L_Model3D cityModel =
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.vertices = cityVertices,
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.vertexCount = CITY_VERTEX_COUNT,
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.triangles = cityTriangleIndices,
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.triangleCount = CITY_TRIANGLE_COUNT
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.triangleCount = CITY_TRIANGLE_COUNT,
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.customTransformMatrix = 0
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};
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#endif // guard
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@ -722,7 +722,8 @@ S3L_Model3D houseModel =
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.vertices = houseVertices,
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.vertexCount = HOUSE_VERTEX_COUNT,
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.triangles = houseTriangleIndices,
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.triangleCount = HOUSE_TRIANGLE_COUNT
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.triangleCount = HOUSE_TRIANGLE_COUNT,
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.customTransformMatrix = 0
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};
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#endif // guard
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@ -46,7 +46,8 @@ S3L_Model3D plantModel =
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.vertices = plantVertices,
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.vertexCount = PLANT_VERTEX_COUNT,
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.triangles = plantTriangleIndices,
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.triangleCount = PLANT_TRIANGLE_COUNT
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.triangleCount = PLANT_TRIANGLE_COUNT,
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.customTransformMatrix = 0
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};
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#endif // guard
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@ -185,13 +185,14 @@ if COMPACT:
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print("{.vertices=" +
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NAME + "Vertices,.vertexCount=" + str(len(vertices)) +
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",.triangles=" + NAME.upper() + "TriangleIndices,\n.triangleCount=" +
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str(len(triangles)) + "};");
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str(len(triangles)) + ",.customTransformMatrix=0};");
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else:
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print("{")
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print(" .vertices = " + NAME + "Vertices,")
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print(" .vertexCount = " + NAME.upper() + "_VERTEX_COUNT,")
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print(" .triangles = " + NAME + "TriangleIndices,")
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print(" .triangleCount = " + NAME.upper() + "_TRIANGLE_COUNT")
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print(" .triangleCount = " + NAME.upper() + "_TRIANGLE_COUNT,")
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print(" .customTransformMatrix = 0")
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print("};")
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if GUARDS:
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