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https://git.coom.tech/drummyfish/small3dlib.git
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Fix a bug
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parent
9cbe9a0823
commit
d20eaa1427
2 changed files with 26 additions and 20 deletions
10
s3l.h
10
s3l.h
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@ -188,14 +188,18 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
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lErrAdd, rErrAdd, // error value to add in each Bresenham cycle
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lErrAdd, rErrAdd, // error value to add in each Bresenham cycle
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lErrSub, rErrSub; // error value to substract when moving in x direction
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lErrSub, rErrSub; // error value to substract when moving in x direction
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int16_t helperDxAbs, helperDyAbs;
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#define initSide(v,p1,p2)\
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#define initSide(v,p1,p2)\
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v##X = p1##PointX;\
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v##X = p1##PointX;\
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v##Dx = p2##PointX - p1##PointX;\
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v##Dx = p2##PointX - p1##PointX;\
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v##Dy = p2##PointY - p1##PointY;\
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v##Dy = p2##PointY - p1##PointY;\
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helperDxAbs = S3L_abs(v##Dx);\
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helperDyAbs = S3L_abs(v##Dy);\
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v##Inc = v##Dx >= 0 ? 1 : -1;\
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v##Inc = v##Dx >= 0 ? 1 : -1;\
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v##Err = 2 * v##Dx - v##Dy; \
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v##Err = 2 * helperDxAbs - helperDyAbs;\
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v##ErrAdd = 2 * S3L_abs(v##Dx);\
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v##ErrAdd = 2 * helperDxAbs;\
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v##ErrSub = 2 * S3L_abs(v##Dy);
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v##ErrSub = 2 * helperDyAbs;
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#define stepSide(s)\
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#define stepSide(s)\
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while (s##Err > 0)\
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while (s##Err > 0)\
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14
testSDL.c
14
testSDL.c
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@ -40,16 +40,19 @@ void drawPixel(S3L_PixelInfo *p)
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const int16_t test_coords[] =
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const int16_t test_coords[] =
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{
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{
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100,100, 99,101, 101,101, // 0, small triangle
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100,100, 99,101, 101,101, // 0, small triangle
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90,50, 100,10, 300,80, // 1, arbitrary
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190,50, 200,10, 400,80, // 1, arbitrary
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100,30, 20,50, 40,80 // 2, arbitrary
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40,80, 20,50, 100,30, // 2, arbitrary
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300,300, 290,400, 310,400, // 3, regular
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105,300, 120,300, 201,300, // 4, horizontal line
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400,300, 400,320, 400,400 // 5, vertical line
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};
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};
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void draw()
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void draw()
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{
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{
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clearScreen();
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clearScreen();
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int c = 0;
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for (int c = 0; c < 4; ++c)
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{
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int
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int
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x0 = test_coords[6 * c],
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x0 = test_coords[6 * c],
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y0 = test_coords[6 * c + 1],
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y0 = test_coords[6 * c + 1],
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@ -60,11 +63,10 @@ int c = 0;
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S3L_drawTriangle(x0,y0,x1,y1,x2,y2);
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S3L_drawTriangle(x0,y0,x1,y1,x2,y2);
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/*
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setPixel(x0,y0,255,0,0);
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setPixel(x0,y0,255,0,0);
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setPixel(x1,y1,255,0,0);
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setPixel(x1,y1,255,0,0);
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setPixel(x2,y2,255,0,0);
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setPixel(x2,y2,255,0,0);
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*/
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}
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}
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}
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int main()
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int main()
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