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Use stepping lerp
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2 changed files with 23 additions and 20 deletions
38
s3l.h
38
s3l.h
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@ -121,12 +121,15 @@ typedef int32_t S3L_Unit; /**< Units of measurement in 3D space. There is
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it will overflow. Also other things
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may overflow, so rather don't do it. */
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#define S3L_LERP_QUALITY 3 /**< Quality (scaling) of SOME linear interpolations.
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0 will most likely be faster, but artifacts can
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occur, while higher values can fix this -- in
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theory all higher values will have the same
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speed (it is a shift value), but it mustn't be
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too high to prevent overflow (3 seems okay). */
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#ifndef S3L_LERP_QUALITY
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#define S3L_LERP_QUALITY 8 /**< Quality (scaling) of SOME linear
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interpolations. 0 will most likely be faster,
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but artifacts can occur for bigger tris,
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while higher values can fix this -- in theory
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all higher values will have the same speed
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(it is a shift value), but it mustn't be too
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high to prevent overflow. */
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#endif
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#define S3L_nonzero(value) ((value) != 0 ? (value) : 1) /**< prevents division
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by zero */
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@ -852,26 +855,25 @@ void S3L_drawTriangle(
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// draw the horizontal line
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S3L_Unit tMax = S3L_nonzero(rX - lX - 1); // prevent division by zero
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S3L_Unit t1 = 0;
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S3L_Unit t2 = tMax;
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S3L_Unit rowLength = S3L_nonzero(rX - lX - 1); // prevent zero div
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S3L_Unit b0 = 0;
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S3L_Unit b1 = lSideUnitPos;
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S3L_Unit b0Step = rSideUnitPos / rowLength;
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S3L_Unit b1Step = lSideUnitPos / rowLength;
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for (S3L_ScreenCoord x = lX; x < rX; ++x)
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{
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// TODO: try to do this with stepping and S3L_LERP_QUALITY
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*barycentric0 =
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S3L_interpolateFrom0(rSideUnitPos >> S3L_LERP_QUALITY,t1,tMax);
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*barycentric1 =
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S3L_interpolateFrom0(lSideUnitPos >> S3L_LERP_QUALITY,t2,tMax);
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*barycentric0 = b0 >> S3L_LERP_QUALITY;
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*barycentric1 = b1 >> S3L_LERP_QUALITY;
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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p.x = x;
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S3L_PIXEL_FUNCTION(&p);
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++t1;
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--t2;
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b0 += b0Step;
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b1 -= b1Step;
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}
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lSideUnitPos += lSideUnitStep;
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@ -76,12 +76,13 @@ void drawPixel(S3L_PixelInfo *p)
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uint8_t col = texturePixel(u,v);
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// setPixel(p->x,p->y,col * 120,20,(2 - col) * 120);
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setPixel(p->x,p->y,col * 120,20,(2 - col) * 120);
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/*
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setPixel(p->x,p->y,
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p->barycentric0 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,
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p->barycentric1 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,
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p->barycentric2 / ((float) S3L_FRACTIONS_PER_UNIT) * 255);
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*/
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}
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const int16_t test_coords[] =
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