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Exclude last row in rasterization
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1 changed files with 8 additions and 5 deletions
13
s3l.h
13
s3l.h
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@ -94,9 +94,9 @@
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transformation to triangle A first and then rasterizing it. Even the number
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of rasterized pixels is usually different.
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- If specifying a triangle with integer coordinates, then:
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- a Bottom-most corner (or side) of a triangle is never rasterized (because
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it is connected to a right side).
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- Top-most corner can only be rasterized on completely horizontal side
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- The bottom-most corner (or side) of a triangle is never rasterized
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(because it is connected to a right side).
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- The top-most corner can only be rasterized on completely horizontal side
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(otherwise it is connected to a right side).
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- Vertically middle corner is rasterized if and only if it is on the left
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of the triangle and at the same time is also not the bottom-most corner.
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@ -791,7 +791,7 @@ void S3L_drawTriangle(
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infinite substracting loop */
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#define stepSide(s)\
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while (s##Err > s##Dy)\
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while (s##Err >= s##Dy)\
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{\
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s##X += s##Inc;\
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s##Err -= s##ErrSub;\
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@ -801,7 +801,10 @@ void S3L_drawTriangle(
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initSide(r,t,r,1,1)
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initSide(l,t,l,1,0)
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while (currentY <= endY) // draw the triangle from top to bottom
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while (currentY < endY) /* draw the triangle from top to bottom -- the
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bottom-most row is left out because, following
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from the rasterization rules (see top of the
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source), it is to never be rasterized. */
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{
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if (currentY == splitY) // reached a vertical split of the triangle?
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{ // then reinit one side
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