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Add todo
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todo.txt
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todo.txt
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@ -64,6 +64,14 @@ bugs:
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- Determining CW/CCW for a triangle is not 100% exact, sometimes leaves holes in
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models (some very thin triangles)!
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- With PC = 2, triangles that are at a too sharp angle can get very weird values
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of barycentric AND DEPTH (which messes up the z-buffer). Seems to only affect
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triangles facing right (not left).
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- Barycentric coodinates can get wrong in these ways:
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- Any of them can exceed the range <0,511>
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- b0 + b1 can be > 511, which causes b2 (= 511 - b0 - b1) to be negative!
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repeated:
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- valgrind (and similar) checks
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