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mirror of https://git.coom.tech/drummyfish/small3dlib.git synced 2024-11-21 20:39:57 +01:00

Clamp texture

This commit is contained in:
Miloslav Číž 2019-06-08 20:14:14 +02:00
parent 796fc8e76d
commit d71b117fe7

View file

@ -13,7 +13,7 @@
#define S3L_FLAT 0
#define S3L_STRICT_NEAR_CULLING 1
#define S3L_PERSPECTIVE_CORRECTION 1
#define S3L_PERSPECTIVE_CORRECTION 0
#define S3L_SORT 0
#define S3L_STENCIL_BUFFER 0
#define S3L_Z_BUFFER 1
@ -89,9 +89,10 @@ static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t bl
void sampleTexture(int32_t u, int32_t v, uint8_t *r, uint8_t *g, uint8_t *b)
{
int32_t index = (v * TEXTURE_W + u) * 3;
u = S3L_clamp(u,0,TEXTURE_W - 1);
v = S3L_clamp(v,0,TEXTURE_H - 1);
index = S3L_clamp(index,0,TEXTURE_W * TEXTURE_H * 3);
int32_t index = (v * TEXTURE_W + u) * 3;
*r = texture[index];
index++;
@ -361,6 +362,8 @@ void draw()
void setModel(uint8_t index)
{
printf("Setting model nmber %d.\n",index);
#define modelCase(n,m)\
case n:\
{\
@ -399,6 +402,9 @@ void setModel(uint8_t index)
scene.models[0].config.backfaceCulling = 2;
transparency = 0;
}
printf("vertices: %d\n",scene.models[0].vertexCount);
printf("triangles: %d\n",scene.models[0].triangleCount);
}
int16_t fps = 0;