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Clamp texture
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parent
796fc8e76d
commit
d71b117fe7
1 changed files with 9 additions and 3 deletions
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@ -13,7 +13,7 @@
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#define S3L_FLAT 0
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#define S3L_STRICT_NEAR_CULLING 1
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#define S3L_PERSPECTIVE_CORRECTION 1
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#define S3L_PERSPECTIVE_CORRECTION 0
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#define S3L_SORT 0
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#define S3L_STENCIL_BUFFER 0
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#define S3L_Z_BUFFER 1
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@ -89,9 +89,10 @@ static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t bl
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void sampleTexture(int32_t u, int32_t v, uint8_t *r, uint8_t *g, uint8_t *b)
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{
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int32_t index = (v * TEXTURE_W + u) * 3;
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u = S3L_clamp(u,0,TEXTURE_W - 1);
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v = S3L_clamp(v,0,TEXTURE_H - 1);
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index = S3L_clamp(index,0,TEXTURE_W * TEXTURE_H * 3);
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int32_t index = (v * TEXTURE_W + u) * 3;
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*r = texture[index];
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index++;
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@ -361,6 +362,8 @@ void draw()
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void setModel(uint8_t index)
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{
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printf("Setting model nmber %d.\n",index);
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#define modelCase(n,m)\
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case n:\
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{\
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@ -399,6 +402,9 @@ void setModel(uint8_t index)
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scene.models[0].config.backfaceCulling = 2;
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transparency = 0;
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}
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printf("vertices: %d\n",scene.models[0].vertexCount);
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printf("triangles: %d\n",scene.models[0].triangleCount);
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}
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int16_t fps = 0;
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