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s3l.h
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s3l.h
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@ -31,6 +31,9 @@
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CONVENTIONS:
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This library should never draw pixels outside the specified screen
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coordinates, so you don't have to check this!
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Angles are in S3L_Units, a full angle (2 pi) is S3L_FRACTIONS_PER_UNITs.
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We use row vectors.
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