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Fix prefix

This commit is contained in:
Miloslav Ciz 2022-05-25 16:43:03 +02:00
parent af268c83e8
commit dc6a46ef7d
2 changed files with 3 additions and 3 deletions

View file

@ -194,7 +194,7 @@ void draw()
S3L_Vec4 screenPoint; S3L_Vec4 screenPoint;
project3DPointToScreen(teleportPoint,scene.camera,&screenPoint); S3L_project3DPointToScreen(teleportPoint,scene.camera,&screenPoint);
if (screenPoint.w > 0 && if (screenPoint.w > 0 &&
screenPoint.x >= 0 && screenPoint.x < S3L_resolutionX && screenPoint.x >= 0 && screenPoint.x < S3L_resolutionX &&

View file

@ -635,7 +635,7 @@ S3L_Unit S3L_sqrt(S3L_Unit value);
can be useful e.g. for drawing sprites. The w component of input and result can be useful e.g. for drawing sprites. The w component of input and result
holds the point size. If this size is 0 in the result, the sprite is outside holds the point size. If this size is 0 in the result, the sprite is outside
the view. */ the view. */
void project3DPointToScreen( void S3L_project3DPointToScreen(
S3L_Vec4 point, S3L_Vec4 point,
S3L_Camera camera, S3L_Camera camera,
S3L_Vec4 *result); S3L_Vec4 *result);
@ -1625,7 +1625,7 @@ static inline void S3L_perspectiveDivide(S3L_Vec4 *vector,
vector->y = (vector->y * focalLength) / vector->z; vector->y = (vector->y * focalLength) / vector->z;
} }
void project3DPointToScreen( void S3L_project3DPointToScreen(
S3L_Vec4 point, S3L_Vec4 point,
S3L_Camera camera, S3L_Camera camera,
S3L_Vec4 *result) S3L_Vec4 *result)