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Add small adjustements

This commit is contained in:
Miloslav Číž 2019-04-28 19:31:13 +02:00
parent d4caf79e43
commit e0467330e9
3 changed files with 26 additions and 2 deletions

5
make.sh Executable file
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@ -0,0 +1,5 @@
#!/bin/bash
PROGRAM=testSDL
clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM

19
s3l.h
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@ -10,6 +10,25 @@
--------------------
This work's goal is to never be encumbered by any exclusive intellectual
property rights. The work is therefore provided under CC0 1.0 + additional
WAIVER OF ALL INTELLECTUAL PROPERTY RIGHTS that waives the rest of
intellectual property rights not already waived by CC0 1.0. The WAIVER OF ALL
INTELLECTUAL PROPERTY RGHTS is as follows:
Each contributor to this work agrees that they waive any exclusive rights,
including but not limited to copyright, patents, trademark, trade dress,
industrial design, plant varieties and trade secrets, to any and all ideas,
concepts, processes, discoveries, improvements and inventions conceived,
discovered, made, designed, researched or developed by the contributor either
solely or jointly with others, which relate to this work or result from this
work. Should any waiver of such right be judged legally invalid or
ineffective under applicable law, the contributor hereby grants to each
affected person a royalty-free, non transferable, non sublicensable, non
exclusive, irrevocable and unconditional license to this right.
--------------------
CONVENTIONS:
Angles are in S3L_Units, a full angle (2 pi) is S3L_FRACTIONS_PER_UNITs.

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@ -78,7 +78,7 @@ conf.mode = S3L_MODE_TRIANGLES;
int cent = (x0 + x1 + x2) / 3.0;
x2 = cent + (x2 - cent) * sin(frame * 0.01) * 2;
S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf);
S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf,0);
setPixel(x0,y0,255,0,0);
setPixel(x1,y1,255,0,0);
@ -95,7 +95,7 @@ int16_t rotY1 = 200 + cos((frame + 500) * 0.01) * 50;
int16_t rotX2 = 200 + sin((frame + 300) * 0.01) * 50;
int16_t rotY2 = 200 + cos((frame + 300) * 0.01) * 50;
S3L_drawTriangle(rotX0,rotY0,rotX1,rotY1,rotX2,rotY2,conf);
S3L_drawTriangle(rotX0,rotY0,rotX1,rotY1,rotX2,rotY2,conf,0);
}