mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-20 20:29:58 +01:00
Add vec3Xmat4
This commit is contained in:
parent
e97ea1c5cc
commit
e31a837e57
1 changed files with 29 additions and 9 deletions
38
s3l.h
38
s3l.h
|
@ -323,7 +323,7 @@ typedef S3L_Unit S3L_Mat4[4][4]; /**< 4x4 matrix, used mostly for 3D
|
|||
transforms. The indexing is this:
|
||||
matrix[column][row]. */
|
||||
#define S3L_writeMat4(m)\
|
||||
printfi"Mat4:\n %d %d %d %d\n %d %d %d %d\n %d %d %d %d\n %d %d %d %d\n"\
|
||||
printf("Mat4:\n %d %d %d %d\n %d %d %d %d\n %d %d %d %d\n %d %d %d %d\n"\
|
||||
,(m)[0][0],(m)[1][0],(m)[2][0],(m)[3][0],\
|
||||
(m)[0][1],(m)[1][1],(m)[2][1],(m)[3][1],\
|
||||
(m)[0][2],(m)[1][2],(m)[2][2],(m)[3][2],\
|
||||
|
@ -350,7 +350,6 @@ static inline void S3L_initMat4(S3L_Mat4 *m)
|
|||
Multiplies a vector by a matrix with normalization by S3L_FRACTIONS_PER_UNIT.
|
||||
Result is stored in the input vector.
|
||||
*/
|
||||
|
||||
void S3L_vec4Xmat4(S3L_Vec4 *v, S3L_Mat4 *m)
|
||||
{
|
||||
S3L_Vec4 vBackup;
|
||||
|
@ -362,20 +361,40 @@ void S3L_vec4Xmat4(S3L_Vec4 *v, S3L_Mat4 *m)
|
|||
|
||||
// TODO: try alternative operation orders to optimize
|
||||
|
||||
#define dot(col)\
|
||||
#define dotCol(col)\
|
||||
(vBackup.x * (*m)[col][0]) / S3L_FRACTIONS_PER_UNIT +\
|
||||
(vBackup.y * (*m)[col][1]) / S3L_FRACTIONS_PER_UNIT +\
|
||||
(vBackup.z * (*m)[col][2]) / S3L_FRACTIONS_PER_UNIT +\
|
||||
(vBackup.w * (*m)[col][3]) / S3L_FRACTIONS_PER_UNIT
|
||||
|
||||
v->x = dot(0);
|
||||
v->y = dot(1);
|
||||
v->z = dot(2);
|
||||
v->w = dot(3);
|
||||
v->x = dotCol(0);
|
||||
v->y = dotCol(1);
|
||||
v->z = dotCol(2);
|
||||
v->w = dotCol(3);
|
||||
|
||||
#undef dot
|
||||
}
|
||||
|
||||
/**
|
||||
Same as S3L_vec4Xmat4 but faster, because this version doesn't compute the W
|
||||
component of the result, which is usually not needed.
|
||||
*/
|
||||
void S3L_vec3Xmat4(S3L_Vec4 *v, S3L_Mat4 *m)
|
||||
{
|
||||
S3L_Vec4 vBackup;
|
||||
|
||||
vBackup.x = v->x;
|
||||
vBackup.y = v->y;
|
||||
vBackup.z = v->z;
|
||||
vBackup.w = v->w;
|
||||
|
||||
v->x = dotCol(0);
|
||||
v->y = dotCol(1);
|
||||
v->z = dotCol(2);
|
||||
v->w = S3L_FRACTIONS_PER_UNIT;
|
||||
}
|
||||
|
||||
#undef dotCol
|
||||
|
||||
// general helper functions
|
||||
|
||||
static inline S3L_Unit S3L_abs(S3L_Unit value)
|
||||
|
@ -1389,6 +1408,7 @@ void S3L_drawModelIndexed(
|
|||
|
||||
S3L_makeWorldMatrix(modelTransform,&mat1);
|
||||
S3L_makeCameraMatrix(camera->transform,&mat2);
|
||||
|
||||
S3L_mat4Xmat4(&mat1,&mat2);
|
||||
|
||||
while (triangleIndex < triangleCount)
|
||||
|
@ -1401,7 +1421,7 @@ void S3L_drawModelIndexed(
|
|||
++indexIndex;\
|
||||
pointModel.z = coords[indexIndex];\
|
||||
++coordIndex;\
|
||||
S3L_vec4Xmat4(&pointModel,&mat1);\
|
||||
S3L_vec3Xmat4(&pointModel,&mat1);\
|
||||
transformed##n.x = pointModel.x;\
|
||||
transformed##n.y = pointModel.y;\
|
||||
transformed##n.z = pointModel.z;\
|
||||
|
|
Loading…
Reference in a new issue