mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-21 20:39:57 +01:00
Update
This commit is contained in:
parent
b6bc2e5818
commit
eec705509a
2 changed files with 34 additions and 23 deletions
|
@ -1,5 +1,5 @@
|
||||||
#define S3L_RESOLUTION_X 1280
|
#define S3L_RESOLUTION_X 800
|
||||||
#define S3L_RESOLUTION_Y 1024
|
#define S3L_RESOLUTION_Y 600
|
||||||
|
|
||||||
#define S3L_PIXEL_FUNCTION drawPixel
|
#define S3L_PIXEL_FUNCTION drawPixel
|
||||||
|
|
||||||
|
@ -102,7 +102,7 @@ void drawPixel(S3L_PixelInfo *p)
|
||||||
|
|
||||||
S3L_normalizeVec3(&normal);
|
S3L_normalizeVec3(&normal);
|
||||||
|
|
||||||
uint8_t light = 127 - 127 * (S3L_dotProductVec3(lightDirection,normal) / ((float) S3L_FRACTIONS_PER_UNIT));
|
float light = 0.5 - (S3L_dotProductVec3(lightDirection,normal) / ((float) S3L_FRACTIONS_PER_UNIT)) * 0.5;
|
||||||
|
|
||||||
uint8_t color[3];
|
uint8_t color[3];
|
||||||
|
|
||||||
|
@ -112,7 +112,7 @@ void drawPixel(S3L_PixelInfo *p)
|
||||||
{
|
{
|
||||||
S3L_Unit waterDepth = p->previousZ - p->depth;
|
S3L_Unit waterDepth = p->previousZ - p->depth;
|
||||||
|
|
||||||
float transparency = waterDepth / ((float) (S3L_FRACTIONS_PER_UNIT / 2));
|
float transparency = waterDepth / ((float) (S3L_FRACTIONS_PER_UNIT / 3));
|
||||||
|
|
||||||
transparency = transparency > 1.0 ? 1.0 : transparency;
|
transparency = transparency > 1.0 ? 1.0 : transparency;
|
||||||
|
|
||||||
|
@ -124,15 +124,15 @@ void drawPixel(S3L_PixelInfo *p)
|
||||||
previousColor[1] = frameBuffer[index + 1];
|
previousColor[1] = frameBuffer[index + 1];
|
||||||
previousColor[2] = frameBuffer[index + 2];
|
previousColor[2] = frameBuffer[index + 2];
|
||||||
|
|
||||||
color[0] = transparency2 * previousColor[0];
|
color[0] = transparency2 * previousColor[0] + transparency * 100 * light;
|
||||||
color[1] = transparency2 * previousColor[1];
|
color[1] = transparency2 * previousColor[1] + transparency * 100 * light;
|
||||||
color[2] = transparency2 * previousColor[2] + transparency * 200;
|
color[2] = transparency2 * previousColor[2] + transparency * 255 * light;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
color[0] = light;
|
color[0] = 255 * light;
|
||||||
color[1] = light;
|
color[1] = 100 * light;
|
||||||
color[2] = light / 2 + p->modelIndex * 127;
|
color[2] = 50 * light;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -203,7 +203,7 @@ void clearFrameBuffer()
|
||||||
|
|
||||||
void saveImage(char *fileName)
|
void saveImage(char *fileName)
|
||||||
{
|
{
|
||||||
printf("saving image file: %s",fileName);
|
printf("saving image file: %s\n",fileName);
|
||||||
|
|
||||||
FILE *f = fopen(fileName,"w");
|
FILE *f = fopen(fileName,"w");
|
||||||
|
|
||||||
|
@ -246,19 +246,33 @@ int main()
|
||||||
|
|
||||||
animateWater(0);
|
animateWater(0);
|
||||||
|
|
||||||
scene.camera.transform.translation.x = 4 * S3L_FRACTIONS_PER_UNIT;
|
char fileName[] = "test00.ppm";
|
||||||
scene.camera.transform.translation.y = 8 * S3L_FRACTIONS_PER_UNIT;
|
|
||||||
scene.camera.transform.translation.z = -10 * S3L_FRACTIONS_PER_UNIT;
|
|
||||||
scene.camera.transform.rotation.x = -S3L_FRACTIONS_PER_UNIT / 8;
|
|
||||||
scene.camera.transform.rotation.y = -S3L_FRACTIONS_PER_UNIT / 8;
|
|
||||||
|
|
||||||
clearFrameBuffer();
|
for (int i = 0; i < 20; ++i)
|
||||||
|
{
|
||||||
|
scene.camera.transform.translation.x = i * S3L_FRACTIONS_PER_UNIT / 16;
|
||||||
|
scene.camera.transform.translation.y = 8 * S3L_FRACTIONS_PER_UNIT;
|
||||||
|
scene.camera.transform.translation.z = -10 * S3L_FRACTIONS_PER_UNIT;
|
||||||
|
|
||||||
S3L_newFrame();
|
S3L_Vec4 target;
|
||||||
|
|
||||||
S3L_drawScene(scene);
|
target.x = 0;
|
||||||
|
target.y = 0;
|
||||||
|
target.z = 0;
|
||||||
|
|
||||||
saveImage("test.ppm");
|
S3L_lookAt(scene.camera.transform.translation,target,&scene.camera.transform);
|
||||||
|
|
||||||
|
clearFrameBuffer();
|
||||||
|
|
||||||
|
S3L_newFrame();
|
||||||
|
|
||||||
|
S3L_drawScene(scene);
|
||||||
|
|
||||||
|
fileName[4] = '0' + (i / 10);
|
||||||
|
fileName[5] = '0' + (i % 10);
|
||||||
|
|
||||||
|
saveImage(fileName);
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
3
todo.txt
3
todo.txt
|
@ -69,9 +69,6 @@ features:
|
||||||
|
|
||||||
bugs:
|
bugs:
|
||||||
|
|
||||||
- Determining CW/CCW for a triangle is not 100% exact, sometimes leaves holes
|
|
||||||
in models (some very thin triangles)!
|
|
||||||
|
|
||||||
- Barycentric coodinates can get wrong in these ways:
|
- Barycentric coodinates can get wrong in these ways:
|
||||||
- Any of them can exceed the range <0,511>
|
- Any of them can exceed the range <0,511>
|
||||||
- b0 + b1 can be > 511, which causes b2 (= 511 - b0 - b1) to be negative!
|
- b0 + b1 can be > 511, which causes b2 (= 511 - b0 - b1) to be negative!
|
||||||
|
|
Loading…
Reference in a new issue