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Finish lookAt
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1 changed files with 10 additions and 4 deletions
12
small3dlib.h
12
small3dlib.h
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@ -1096,16 +1096,22 @@ void S3L_lookAt(S3L_Vec4 pointFrom, S3L_Vec4 pointTo, S3L_Transform3D *t)
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v.x = pointTo.x - pointFrom.x;
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v.x = pointTo.x - pointFrom.x;
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v.y = pointTo.z - pointFrom.z;
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v.y = pointTo.z - pointFrom.z;
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S3L_Unit dx = v.x;
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S3L_Unit l = S3L_vec2Length(v);
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S3L_Unit l = S3L_vec2Length(v);
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v.x = (v.x * S3L_FRACTIONS_PER_UNIT) / l;
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dx = (v.x * S3L_FRACTIONS_PER_UNIT) / l; // normalize
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t->rotation.y = S3L_asin(v.x);
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t->rotation.y = S3L_asin(dx);
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if (v.y < 0)
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if (v.y < 0)
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t->rotation.y = S3L_FRACTIONS_PER_UNIT / 2 - t->rotation.y;
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t->rotation.y = S3L_FRACTIONS_PER_UNIT / 2 - t->rotation.y;
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// TODO
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v.x = pointTo.y - pointFrom.y;
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v.y = l;
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dx = (v.x * S3L_FRACTIONS_PER_UNIT) / S3L_vec2Length(v);
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t->rotation.x = S3L_asin(dx);
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}
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}
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void S3L_setTransform3D(
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void S3L_setTransform3D(
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