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1 changed files with 34 additions and 31 deletions
65
small3dlib.h
65
small3dlib.h
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@ -2102,6 +2102,8 @@ void S3L_drawTriangle(
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int8_t rowCount = S3L_PC_APPROX_LENGTH;
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#endif
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S3L_Index zBufferIndex = p.y * S3L_RESOLUTION_X + lXClipped;
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// draw the row -- inner loop:
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for (S3L_ScreenCoord x = lXClipped; x < rXClipped; ++x)
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@ -2127,7 +2129,36 @@ void S3L_drawTriangle(
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S3L_Unit nextI = i + S3L_PC_APPROX_LENGTH;
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if (nextI >= rowLength)
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if (nextI < rowLength)
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{
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S3L_Unit nextDepthScaled =
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(
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Z_RECIP_NUMERATOR /
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,nextI,rowLength))
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) << S3L_FAST_LERP_QUALITY;
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depthPC.stepScaled =
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(nextDepthScaled - depthPC.valueScaled) / S3L_PC_APPROX_LENGTH;
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S3L_Unit nextValue =
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(
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S3L_interpolateFrom0(rOverZ,nextI,rowLength)
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* nextDepthScaled
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) / (Z_RECIP_NUMERATOR / S3L_FRACTIONS_PER_UNIT);
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b0PC.stepScaled =
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(nextValue - b0PC.valueScaled) / S3L_PC_APPROX_LENGTH;
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nextValue =
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(
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(lOverZ - S3L_interpolateFrom0(lOverZ,nextI,rowLength))
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* nextDepthScaled
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) / (Z_RECIP_NUMERATOR / S3L_FRACTIONS_PER_UNIT);
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b1PC.stepScaled =
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(nextValue - b1PC.valueScaled) / S3L_PC_APPROX_LENGTH;
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}
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else
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{
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/* A special case where we'd be interpolating outside the triangle.
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It seems like a valid approach at first, but it creates a bug
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@ -2158,35 +2189,6 @@ void S3L_drawTriangle(
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b1PC.stepScaled =
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-1 * b1PC.valueScaled / maxI;
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}
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else
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{
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S3L_Unit nextDepthScaled =
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(
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Z_RECIP_NUMERATOR /
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,nextI,rowLength))
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) << S3L_FAST_LERP_QUALITY;
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depthPC.stepScaled =
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(nextDepthScaled - depthPC.valueScaled) / S3L_PC_APPROX_LENGTH;
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S3L_Unit nextValue =
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(
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S3L_interpolateFrom0(rOverZ,nextI,rowLength)
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* nextDepthScaled
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) / (Z_RECIP_NUMERATOR / S3L_FRACTIONS_PER_UNIT);
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b0PC.stepScaled =
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(nextValue - b0PC.valueScaled) / S3L_PC_APPROX_LENGTH;
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nextValue =
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(
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(lOverZ - S3L_interpolateFrom0(lOverZ,nextI,rowLength))
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* nextDepthScaled
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) / (Z_RECIP_NUMERATOR / S3L_FRACTIONS_PER_UNIT);
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b1PC.stepScaled =
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(nextValue - b1PC.valueScaled) / S3L_PC_APPROX_LENGTH;
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}
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}
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p.depth = S3L_getFastLerpValue(depthPC);
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@ -2197,7 +2199,8 @@ void S3L_drawTriangle(
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#endif
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#if S3L_Z_BUFFER
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p.previousZ = S3L_zBuffer[p.y * S3L_RESOLUTION_X + p.x];
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p.previousZ = S3L_zBuffer[zBufferIndex];
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zBufferIndex++;
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if (!S3L_zTest(p.x,p.y,p.depth))
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testsPassed = 0;
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