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Miloslav Číž 2019-06-26 21:17:48 +02:00
parent 2265ebf0ce
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@ -15,6 +15,11 @@
by the library to render the frames). Also define S3L_RESOLUTION_X and by the library to render the frames). Also define S3L_RESOLUTION_X and
S3L_RESOLUTION_Y. S3L_RESOLUTION_Y.
You'll also need to decide what rendering strategy and other settings you
want to use, depending on your specific usecase. You may want to use a
z-buffer (full or reduced, S3L_Z_BUFFER), sorted-drawing (S3L_SORT), or even
none of these. See the description of the options in this file.
-------------------- --------------------
This work's goal is to never be encumbered by any exclusive intellectual This work's goal is to never be encumbered by any exclusive intellectual
@ -124,13 +129,6 @@
#include <stdint.h> #include <stdint.h>
/* === PRESETS ===
These can be used to quickly set a predefined library behavior. */
// TODO
// ---------------
#ifndef S3L_RESOLUTION_X #ifndef S3L_RESOLUTION_X
#define S3L_RESOLUTION_X 640 ///< Redefine to screen x resolution. #define S3L_RESOLUTION_X 640 ///< Redefine to screen x resolution.
#endif #endif