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small3dlib.h
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small3dlib.h
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by the library to render the frames). Also define S3L_RESOLUTION_X and
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S3L_RESOLUTION_Y.
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You'll also need to decide what rendering strategy and other settings you
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want to use, depending on your specific usecase. You may want to use a
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z-buffer (full or reduced, S3L_Z_BUFFER), sorted-drawing (S3L_SORT), or even
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none of these. See the description of the options in this file.
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--------------------
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This work's goal is to never be encumbered by any exclusive intellectual
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@ -124,13 +129,6 @@
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#include <stdint.h>
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/* === PRESETS ===
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These can be used to quickly set a predefined library behavior. */
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// TODO
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// ---------------
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#ifndef S3L_RESOLUTION_X
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#define S3L_RESOLUTION_X 640 ///< Redefine to screen x resolution.
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#endif
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