diff --git a/s3l.h b/s3l.h index 1ef4f62..026cd09 100644 --- a/s3l.h +++ b/s3l.h @@ -150,6 +150,14 @@ typedef int32_t S3L_Unit; /**< Units of measurement in 3D space. There is it will overflow. Also other things may overflow, so rather don't do it. */ +#define S3L_PROJECTION_PLANE_HEIGHT\ + ((S3L_RESOLUTION_Y * S3L_FRACTIONS_PER_UNIT * 2) / S3L_RESOLUTION_X) + +#ifndef S3L_NEAR + #define S3L_NEAR (S3L_FRACTIONS_PER_UNIT) /**< Distance of the near clipping + plane. */ +#endif + #ifndef S3L_LERP_QUALITY #define S3L_LERP_QUALITY 8 /**< Quality (scaling) of SOME linear interpolations. 0 will most likely be faster, @@ -1164,6 +1172,8 @@ void _S3L_drawFilledTriangle( #undef stepSide } +int a = 0; + /** Draws a triangle according to given config. The vertices are specified in projection-plane space (NOT screen space!) -- they wll be mapped to screen @@ -1175,7 +1185,17 @@ void S3L_drawTriangle(S3L_Vec4 point0, S3L_Vec4 point1, S3L_Vec4 point2, const S3L_DrawConfig *config, const S3L_Camera *camera, S3L_Index triangleID) { - if (point0.z <= 0 && point1.z <= 0 && point2.z <= 0) + #define clipTest(c,cmp,v)\ + (point0.c cmp (v) && point1.c cmp (v) && point2.c cmp (v)) + + if ( // early clipping -- test if completely outside frustum + + clipTest(z,<=,S3L_NEAR) || + clipTest(x,<,-1 * S3L_FRACTIONS_PER_UNIT) || + clipTest(x,>,S3L_FRACTIONS_PER_UNIT) || + clipTest(y,<,-1 * S3L_PROJECTION_PLANE_HEIGHT / 2) || + clipTest(y,>,S3L_PROJECTION_PLANE_HEIGHT / 2) + ) return; // completely behind the camera if (config->backfaceCulling != S3L_BACKFACE_CULLING_NONE)