mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-12-22 01:26:17 +01:00
Fix vector normalization overflows
This commit is contained in:
parent
c14338ce84
commit
f7ec996b60
1 changed files with 20 additions and 7 deletions
27
small3dlib.h
27
small3dlib.h
|
@ -319,7 +319,12 @@ static inline void S3L_setVec4(S3L_Vec4 *v, S3L_Unit x, S3L_Unit y,
|
|||
static inline void S3L_vec3Add(S3L_Vec4 *result, S3L_Vec4 added);
|
||||
static inline void S3L_vec3Sub(S3L_Vec4 *result, S3L_Vec4 substracted);
|
||||
S3L_Unit S3L_vec3Length(S3L_Vec4 v);
|
||||
|
||||
/** Normalizes Vec3. Note that this function tries to normalize correctly rather
|
||||
than quickly! If you need to normalize quickly, do it yourself in a way that
|
||||
best fits your case. */
|
||||
void S3L_normalizeVec3(S3L_Vec4 *v);
|
||||
|
||||
S3L_Unit S3L_vec2Length(S3L_Vec4 v);
|
||||
void S3L_normalizeVec2(S3L_Vec4 *v);
|
||||
void S3L_crossProduct(S3L_Vec4 a, S3L_Vec4 b, S3L_Vec4 *result);
|
||||
|
@ -954,8 +959,7 @@ void S3L_crossProduct(S3L_Vec4 a, S3L_Vec4 b, S3L_Vec4 *result)
|
|||
result->z = a.x * b.y - a.y * b.x;
|
||||
}
|
||||
|
||||
void S3L_triangleNormal(S3L_Vec4 t0, S3L_Vec4 t1, S3L_Vec4 t2,
|
||||
S3L_Vec4 *n)
|
||||
void S3L_triangleNormal(S3L_Vec4 t0, S3L_Vec4 t1, S3L_Vec4 t2, S3L_Vec4 *n)
|
||||
{
|
||||
#define antiOverflow 32
|
||||
|
||||
|
@ -970,6 +974,7 @@ void S3L_triangleNormal(S3L_Vec4 t0, S3L_Vec4 t1, S3L_Vec4 t2,
|
|||
#undef antiOverflow
|
||||
|
||||
S3L_crossProduct(t1,t2,n);
|
||||
|
||||
S3L_normalizeVec3(n);
|
||||
}
|
||||
|
||||
|
@ -1449,14 +1454,22 @@ S3L_Unit S3L_vec2Length(S3L_Vec4 v)
|
|||
void S3L_normalizeVec3(S3L_Vec4 *v)
|
||||
{
|
||||
#define SCALE 16
|
||||
#define LIMIT 16
|
||||
|
||||
v->x *= SCALE;
|
||||
v->y *= SCALE;
|
||||
v->z *= SCALE;
|
||||
|
||||
// ^ This pre-scale prevents inaccuracy with very small vectors ([1,1,1]).
|
||||
/* Here we try to decide if the vector is too small and would cause
|
||||
inaccurate result due to very its inaccurate length. If so, we scale
|
||||
it up. We can't scale up everything as big vectors overflow in length
|
||||
calculations. */
|
||||
|
||||
if (S3L_abs(v->x + v->y + v->z) < LIMIT)
|
||||
{
|
||||
v->x *= SCALE;
|
||||
v->y *= SCALE;
|
||||
v->z *= SCALE;
|
||||
}
|
||||
|
||||
#undef SCALE
|
||||
#undef LIMIT
|
||||
|
||||
S3L_Unit l = S3L_vec3Length(*v);
|
||||
|
||||
|
|
Loading…
Reference in a new issue