#include #define S3L_PIXEL_FUNCTION pixelFunc #include "s3l.h" #define TEST_BUFFER_W 16 #define TEST_BUFFER_H 16 uint8_t testRaster[TEST_BUFFER_W * TEST_BUFFER_H]; void pixelFunc(S3L_PixelInfo *p) { testRaster[p->y * TEST_BUFFER_W + p->x] = 1; } uint16_t testTriangleRasterization( S3L_ScreenCoord x0, S3L_ScreenCoord y0, S3L_ScreenCoord x1, S3L_ScreenCoord y1, S3L_ScreenCoord x2, S3L_ScreenCoord y2, uint8_t *expectedPixels ) { printf(" --- testing tringle rasterization (|: expected, -: rasterized) ----\n"); S3L_DrawConfig conf; conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE; conf.mode = S3L_MODE_TRIANGLES; memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H); S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf,0); printf(" 0123456789ABCDEF\n"); uint16_t numErrors = 0; for (uint8_t y = 0; y < TEST_BUFFER_H; ++y) { printf(" %d",y); if (y < 10) printf(" "); for (uint8_t x = 0; x < TEST_BUFFER_W; ++x) { uint8_t expected = expectedPixels[y * TEST_BUFFER_W + x]; uint8_t rasterized = testRaster[y * TEST_BUFFER_W + x]; char c = expected ? (rasterized ? '+' : '|') : (rasterized ? '-' : ' '); if (c == '-' || c == '|') numErrors++; printf("%c",c); } printf("\n"); } printf(" errors: %d\n\n",numErrors); return numErrors; } uint16_t testRasterization() { printf("\n=== TESTING RASTERIZATION ===\n"); uint16_t numErrors = 0; uint8_t pixels1[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1 0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 2 0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, // 4 0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0, // 5 0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(4,1, 1,6, 9,7, pixels1); uint8_t pixels2[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1 0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, // 2 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3 0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 4 0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 5 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(7,1, 1,2, 4,6, pixels2); uint8_t pixels3[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1 0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 2 0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 3 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5 0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(2,1, 6,9, 1,3, pixels3); uint8_t pixelsEmpty[TEST_BUFFER_W * TEST_BUFFER_H]; memset(pixelsEmpty,0,TEST_BUFFER_W * TEST_BUFFER_H); numErrors += testTriangleRasterization(5,3, 3,3, 9,3, pixelsEmpty); numErrors += testTriangleRasterization(9,4, 9,0, 9,9, pixelsEmpty); numErrors += testTriangleRasterization(3,3, 6,6, 7,7, pixelsEmpty); printf("total rasterization errors: %d\n",numErrors); } int main() { S3L_Mat4 m, m2; S3L_Vec4 v; S3L_initMat4(&m); S3L_writeMat4(m); S3L_initVec4(&v); S3L_writeVec4(v); S3L_vec4Xmat4(&v,&m); S3L_writeVec4(v); S3L_makeTranslationMat(100,200,300,&m2); S3L_writeMat4(m2); S3L_mat4Xmat4(&m,&m2); S3L_writeMat4(m); testRasterization(); return 0; }