#ifndef PLANT_MODEL_H #define PLANT_MODEL_H #define PLANT_VERTEX_COUNT 8 const S3L_Unit plantVertices[PLANT_VERTEX_COUNT * 3] = { -1604, -1546, 0, // 0 1604, -1546, 0, // 3 -1604, 2293, 0, // 6 1604, 2293, 0, // 9 0, -1546, -1604, // 12 0, -1546, 1604, // 15 0, 2293, -1604, // 18 0, 2293, 1604 // 21 }; // plantVertices #define PLANT_TRIANGLE_COUNT 4 const S3L_Index plantTriangleIndices[PLANT_TRIANGLE_COUNT * 3] = { 1, 2, 0, // 0 5, 6, 4, // 3 1, 3, 2, // 6 5, 7, 6 // 9 }; // plantTriangleIndices #define PLANT_UV_COUNT 8 const S3L_Unit plantUVs[PLANT_UV_COUNT * 2] = { 512, 512, // 0 0, 0, // 2 0, 512, // 4 512, 512, // 6 0, 0, // 8 0, 512, // 10 512, 0, // 12 512, 0 // 14 }; // plantUVs #define PLANT_UV_INDEX_COUNT 4 const S3L_Index plantUVIndices[PLANT_UV_INDEX_COUNT * 3] = { 0, 1, 2, // 0 3, 4, 5, // 3 0, 6, 1, // 6 3, 7, 4 // 9 }; // plantUVIndices S3L_Model3D plantModel = { .vertices = plantVertices, .vertexCount = PLANT_VERTEX_COUNT, .triangles = plantTriangleIndices, .triangleCount = PLANT_TRIANGLE_COUNT }; #endif // guard