# Python tool to convert a 3D model from the text obj format to C arrays to be # used with small3dlib. # # by drummyfish # released under CC0 1.0. import sys def printHelp(): print("Convert 3D model in OBJ format (text, triangulated) to C array for small3dlib.") print("usage:\n") print(" python obj2array.py [-c -sX -uY -vZ -n] file\n") print(" -c compact format (off by default)") print(" -t use direct instead of indexed UV coords (off by default)") print(" -nS use the name S for the model (defaut: \"model\")") print(" -sX scale the model by X (default: 512)") print(" -uY scale the U texture coord by Y (default: 512)") print(" -vZ scale the V texture coord by Z (default: 512)") print(""); print("by Miloslav \"drummyfish\" Ciz") print("released under CC0 1.0") if len(sys.argv) < 2: printHelp() quit() FILENAME = "" VERTEX_SCALE = 512 U_SCALE = 512 V_SCALE = 512 NAME = "model" COMPACT = False INDEXED_UVS = True for s in sys.argv: if s == "-c": COMPACT = True elif s == "-t": INDEXED_UVS = False elif s[:2] == "-s": VERTEX_SCALE = int(s[2:]) elif s[:2] == "-u": U_SCALE = int(s[2:]) elif s[:2] == "-v": V_SCALE = int(s[2:]) elif s[:2] == "-n": NAME = s[2:] else: FILENAME = s objFile = open(FILENAME) vertices = [] uvs = [] triangles = [] triangleUVs = [] # parse the file: for line in objFile: if line[:2] == "v ": coords = line[2:].split() vertex = [float(coords[i]) for i in range(3)] vertices.append(vertex) elif line[:3] == "vt ": coords = line[3:].split() vertex = [float(coords[i]) for i in range(2)] uvs.append(vertex) elif line[:2] == "f ": indices = line[2:].split() if len(indices) != 3: raise(Exception("The model is not triangulated!")) t = [] u = [] for i in indices: components = i.split("/") t.append(int(components[0]) - 1) u.append(int(components[0]) - 1) triangles.append(t) triangleUVs.append(t) # print the result: def arrayString(name, array, components, scales, align, short): result = name + " = [\n" if COMPACT: lineLen = 0 first = True n = 0 for v in array: for c in v: item = "" if first: first = False else: result += "," lineLen += 1 if lineLen >= 80: result += "\n" lineLen = 0 num = c * scales[n % len(scales)] if short: item += str(num) else: item += ("" if num >= 0 else "-") + "0x%x" % abs(num) if lineLen + len(item) > 80: result += "\n" lineLen = 0 result += item lineLen += len(item) n += 1 result += "]\n" else: # non-compact n = 0 endIndex = len(array) - 1 for v in array: line = " " + ", ".join([str(int(v[c] * scales[c % len(scales)])).rjust(align) for c in range(components)]) if n < endIndex: line += "," line = line.ljust((components + 2) * (align + 1)) + "// " + str(n * components) + "\n" result += line n += 1 result += "]; // " + name + "\n" return result result = "" print(arrayString(NAME + "Vertices",vertices,3,[VERTEX_SCALE],5,False)) print(arrayString(NAME + "TriangleIndices",triangles,3,[1],5,True)) if INDEXED_UVS: print(arrayString(NAME + "UVs",vertices,2,[U_SCALE,V_SCALE],5,False)) print(arrayString(NAME + "UVIndices",triangleUVs,3,[1],5,True)) else: uvs2 = [] for item in triangleUVs: uvs2.append([ uvs[item[0]][0], uvs[item[0]][1], uvs[item[1]][0], uvs[item[1]][1], uvs[item[2]][0], uvs[item[2]][1]]) print(arrayString(NAME + "TriangleUVs",uvs2,6,[U_SCALE,V_SCALE],5,False)) print("S3L_Model " + NAME + " = ") if COMPACT: print("{.vertices=" + NAME + "Verices,.vertexCount=" + str(len(vertices)) + ",.triangles=" + NAME + "\nTriangles,.triangleCount=" + str(len(triangles)) + "};"); else: print("{") print(" .vertices = " + NAME + "Vertices,") print(" .vertexCount = " + str(len(vertices)) + ",") print(" .triangles = " + NAME + "Triangles,") print(" .triangleCount = " + str(len(triangles))) print("};")