/* author: Miloslav Ciz license: CC0 */ #include #include #include #define S3L_PIXEL_FUNCTION drawPixel #include "s3l.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 uint32_t pixels[SCREEN_WIDTH * SCREEN_HEIGHT]; uint32_t frame = 0; void clearScreen() { memset(pixels,0,SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(uint32_t)); } static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue) { uint32_t r = red & 0x000000FF; r = r << 24; uint32_t g = green & 0x000000FF; g = g << 16; uint32_t b = blue & 0x000000FF; b = b << 8; pixels[y * SCREEN_WIDTH + x] = r | g | b; } void drawPixel(S3L_PixelInfo *p) { setPixel(p->x,p->y, p->barycentric0 / ((float) S3L_FRACTIONS_PER_UNIT) * 255, p->barycentric1 / ((float) S3L_FRACTIONS_PER_UNIT) * 255, p->barycentric2 / ((float) S3L_FRACTIONS_PER_UNIT) * 255); } const int16_t test_coords[] = { 100,100, 99,101, 101,101, // 0, small triangle 190,50, 200,10, 400,80, // 1, arbitrary 40,80, 60,50, 100,30, // 2, arbitrary 350,270, 440,200, 490,220, // 3, arbitrary 150,300, 290,400, 450,400, // 4, regular 105,200, 120,200, 201,200, // 5, horizontal line 300,200, 300,250, 300,220 // 6, vertical line }; void draw() { clearScreen(); S3L_DrawConfig conf; conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE; conf.mode = S3L_MODE_TRIANGLES; for (int c = 0; c < 7; ++c) { int x0 = test_coords[6 * c], y0 = test_coords[6 * c + 1], x1 = test_coords[6 * c + 2], y1 = test_coords[6 * c + 3], x2 = test_coords[6 * c + 4], y2 = test_coords[6 * c + 5]; int cent = (x0 + x1 + x2) / 3.0; x2 = cent + (x2 - cent) * sin(frame * 0.001) * 2; //x2 = cent + (x2 - cent) * sin(600 * 0.001) * 2; S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf,0); setPixel(x0,y0,255,0,0); setPixel(x1,y1,255,0,0); setPixel(x2,y2,255,0,0); } int16_t rotX0 = 200 + sin(frame * 0.01) * 50; int16_t rotY0 = 200 + cos(frame * 0.01) * 50; int16_t rotX1 = 200 + sin((frame + 500) * 0.01) * 50; int16_t rotY1 = 200 + cos((frame + 500) * 0.01) * 50; int16_t rotX2 = 200 + sin((frame + 300) * 0.01) * 50; int16_t rotY2 = 200 + cos((frame + 300) * 0.01) * 50; S3L_drawTriangle(rotX0,rotY0,rotX1,rotY1,rotX2,rotY2,conf,0); } int main() { SDL_Window *window = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); SDL_Renderer *renderer = SDL_CreateRenderer(window,-1,0); SDL_Texture *texture = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STATIC, SCREEN_WIDTH, SCREEN_HEIGHT); SDL_Surface *screenSurface = SDL_GetWindowSurface(window); SDL_Event event; int running = 1; while (running) { draw(); SDL_UpdateTexture(texture,NULL,pixels,SCREEN_WIDTH * sizeof(uint32_t)); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: running = 0; break; default: break; } } SDL_RenderClear(renderer); SDL_RenderCopy(renderer,texture,NULL,NULL); SDL_RenderPresent(renderer); frame++; } return 0; }