- Add option to compute sin with Bhaskaras approx instead of using a LUT. - ADD THIS!!! Rendering could be made faster by reusing the mapped vertex coordinates between iterations when processing triangles: this supposes that a triangle that's being rendered quite likely shares 1 or 2 vertices with the previously rendered triangle, so there is no need to expensively transform and screen-map all its vertices! ALSO: create a function that optimizes the model for rendering, i.e. rearranges the triangle order to favor this optimization!