# WIP, NOT WORKABLE YET! # small3dlib 3D software rasterizer for (not only) resource-limited computers. If you like this, you may also like my similar project: [raycastlib](https://gitlab.com/drummyfish/raycastlib). ## eye-candy previews TODO ## features - Very fast, small and efficient. - Uses only integer math (32bit). - No dependencies (uses only stdint standard library), extremely portable. - Single header, KISS. - Pure C99, tested to run as C++ as well. - Still flexible -- pixels are left for you to draw in any way you want with a custom fragment-shader like function. - Perspective correction, 3 modes: none (linear only), full (per-pixel), approximation (per-N-pixels). - Different drawing strategies to choose from: none, z-buffer (none, full, reduced), triangle sorting (back-to-front, fron-to-back with stencil buffer). - Triangles provide barycentric coordinates, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, transparency, PBR, shadow mapping, ...). - Tested on multiple platforms (PC, Arduboy, Pokitto, Gamebuino META). - Many compile-time options to tune the performance vs quality. - Well commented and formatted code. - Completely free of legal restrictions, do literally everything you want. ## limitations - Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly. - Proper near-plane culling (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts. - Due to the limitations of 32bit integer arithmetics, some types of movement may be jerky. TODO ## how to use TODO ## tips/troubleshooting - Seeing buggy triangles flashing in front of the camera? With the limited 32bit arithmetic far-away things may be overflowing. Try to scale down the scene. If you also don't mind it, set `S3L_STRICT_NEAR_CULLING` to `1` -- this should probably solve it.