/* Some basic tests for small3dlib. author: Miloslav Ciz license: CC0 1.0 */ #include #define S3L_PIXEL_FUNCTION pixelFunc #include "../small3dlib.h" #define TEST_BUFFER_W 16 #define TEST_BUFFER_H 16 uint8_t testRaster[TEST_BUFFER_W * TEST_BUFFER_H]; void pixelFunc(S3L_PixelInfo *p) { testRaster[p->y * TEST_BUFFER_W + p->x] += 1; } uint16_t testTriangleRasterization( S3L_ScreenCoord x0, S3L_ScreenCoord y0, S3L_ScreenCoord x1, S3L_ScreenCoord y1, S3L_ScreenCoord x2, S3L_ScreenCoord y2, uint8_t *expectedPixels ) { printf(" --- testing tringle rasterization [%d,%d] [%d,%d] [%d,%d] (|: expected, -: rasterized) ----\n",x0,y0,x1,y1,x2,y2); S3L_DrawConfig conf; conf.backfaceCulling = 0; memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H); S3L_Vec4 p0, p1, p2; S3L_setVec4(&p0,x0,y0,1000,0); S3L_setVec4(&p1,x1,y1,1000,0); S3L_setVec4(&p2,x2,y2,1000,0); S3L_drawTriangle(p0,p1,p2,0,0); printf(" 0123456789ABCDEF\n"); uint16_t numErrors = 0; for (uint8_t y = 0; y < TEST_BUFFER_H; ++y) { printf(" %d",y); if (y < 10) printf(" "); for (uint8_t x = 0; x < TEST_BUFFER_W; ++x) { uint8_t expected = expectedPixels[y * TEST_BUFFER_W + x]; uint8_t rasterized = testRaster[y * TEST_BUFFER_W + x]; char c = expected ? (rasterized ? '+' : '|') : (rasterized ? '-' : ' '); if (c == '-' || c == '|') numErrors++; printf("%c",c); } printf("\n"); } printf(" errors: %d\n\n",numErrors); return numErrors; } uint16_t testRasterization() { printf("\n=== TESTING RASTERIZATION ===\n"); uint16_t numErrors = 0; uint8_t pixelsEmpty[TEST_BUFFER_W * TEST_BUFFER_H]; memset(pixelsEmpty,0,TEST_BUFFER_W * TEST_BUFFER_H); numErrors += testTriangleRasterization(5,3, 3,3, 9,3, pixelsEmpty); numErrors += testTriangleRasterization(9,4, 9,0, 9,9, pixelsEmpty); numErrors += testTriangleRasterization(9,9, 6,6, 3,3, pixelsEmpty); numErrors += testTriangleRasterization(0,6, 3,3, 6,0, pixelsEmpty); numErrors += testTriangleRasterization(7,7, 7,7, 7,7, pixelsEmpty); uint8_t pixels1[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1 0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 2 0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3 0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, // 4 0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0, // 5 0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(4,1, 1,6, 9,7, pixels1); uint8_t pixels2[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1 0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, // 2 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3 0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 4 0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 5 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(7,1, 1,2, 4,6, pixels2); uint8_t pixels3[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1 0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 2 0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 3 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5 0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(2,1, 1,3, 6,9, pixels3); uint8_t pixels4[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1 0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 2 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 3 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(4,8, 4,2, 0,0, pixels4); uint8_t pixels5[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1 0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 2 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 3 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(6,2, 2,4, 0,0, pixels5); uint8_t pixels6[TEST_BUFFER_W * TEST_BUFFER_H] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 1 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, // 2 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0, // 3 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F }; numErrors += testTriangleRasterization(0,2, 6,0, 4,4, pixels6); printf("cover test (each pixel should be covered exactly once):\n\n"); S3L_ScreenCoord coords[] = { 0,0, 6,0, 13,0, 15,0, 14,1, 11,2, 3,3, 11,4, 14,5, 0,6, 6,6, 13,8, 8,9, 3,12, 9,12, 11,13, 9,14, 0,15, 15,15 }; memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H); #define dt(i1,i2,i3)\ {\ S3L_Vec4 p0, p1, p2;\ S3L_setVec4(&p0,coords[2*i1],coords[2*i1 + 1],1000,0);\ S3L_setVec4(&p1,coords[2*i2],coords[2*i2+1],1000,0);\ S3L_setVec4(&p2,coords[2*i3],coords[2*i3+1],1000,0);\ S3L_drawTriangle(p0,p1,p2,0,0);\ } dt(0,1,6) // 0 dt(1,2,5) // 1 dt(2,4,5) // 2 dt(2,3,4) // 3 dt(0,6,9) // 4 dt(1,10,6) // 5 dt(1,5,10) // 6 dt(5,4,8) // 7 dt(4,3,8) // 8 dt(9,6,10) // 9 dt(10,5,12) // 10 dt(5,7,12) // 11 dt(5,7,11) // 12 dt(5,8,11) // 13 dt(8,3,18) // 14 dt(9,10,13) // 15 dt(10,12,13) // 16 dt(12,7,11) // 17 dt(11,8,18) // 18 dt(9,13,17) // 19 dt(13,12,14) // 20 dt(12,11,14) // 21 dt(11,14,15) // 22 dt(15,11,18) // 23 dt(13,14,16) // 24 dt(14,15,16) // 25 dt(17,13,16) // 26 dt(16,15,18) // 27 dt(16,17,18) // 28 // extra empty triangles dt(12,12,12); dt(9,10,10); dt(1,10,10); dt(9,6,1); dt(0,6,10); #undef dt uint16_t numErrors2 = 0; for (uint8_t y = 0; y < TEST_BUFFER_H - 1; ++y) { // ^ complete left and bottom aren't printf(" "); // supposed to be rasterized for (uint8_t x = 0; x < TEST_BUFFER_W - 1; ++x) { uint8_t count = testRaster[y * TEST_BUFFER_W + x]; printf("%d",count); if (count != 1) numErrors2++; } printf("\n"); } printf(" errors: %d\n",numErrors2); numErrors += numErrors2; printf("total rasterization errors: %d\n",numErrors); } int main() { S3L_Mat4 m, m2; S3L_Vec4 v; S3L_initMat4(&m); S3L_logMat4(m); S3L_initVec4(&v); S3L_logVec4(v); S3L_vec4Xmat4(&v,&m); S3L_logVec4(v); S3L_makeTranslationMat(100,200,300,&m2); S3L_logMat4(m2); S3L_mat4Xmat4(&m,&m2); S3L_logMat4(m); testRasterization(); return 0; }