1
0
Fork 0
mirror of https://git.coom.tech/drummyfish/small3dlib.git synced 2024-11-20 20:29:58 +01:00
small3dlib/TODO.txt
2022-10-01 17:21:12 +02:00

10 lines
707 B
Text

- Add option to compute sin with Bhaskaras approx instead of using a LUT.
- camera's focallength attribute could really rather be stored in
transformation.scale.z, while scale.x and scale.y could be used for
orthographic scaling
- ADD THIS!!! Rendering could be made faster by reusing the mapped vertex
coordinates between iterations when processing triangles: this supposes that
a triangle that's being rendered quite likely shares 1 or 2 vertices with the
previously rendered triangle, so there is no need to expensively transform and
screen-map all its vertices! ALSO: create a function that optimizes the model
for rendering, i.e. rearranges the triangle order to favor this optimization!