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52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
#ifndef PLANT_MODEL_H
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#define PLANT_MODEL_H
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#define PLANT_VERTEX_COUNT 8
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const S3L_Unit plantVertices[PLANT_VERTEX_COUNT * 3] = {
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-1604, -1546, 0, // 0
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1604, -1546, 0, // 3
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-1604, 2293, 0, // 6
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1604, 2293, 0, // 9
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0, -1546, -1604, // 12
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0, -1546, 1604, // 15
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0, 2293, -1604, // 18
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0, 2293, 1604 // 21
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}; // plantVertices
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#define PLANT_TRIANGLE_COUNT 4
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const S3L_Index plantTriangleIndices[PLANT_TRIANGLE_COUNT * 3] = {
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1, 2, 0, // 0
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5, 6, 4, // 3
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1, 3, 2, // 6
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5, 7, 6 // 9
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}; // plantTriangleIndices
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#define PLANT_UV_COUNT 8
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const S3L_Unit plantUVs[PLANT_UV_COUNT * 2] = {
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512, 512, // 0
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0, 0, // 2
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0, 512, // 4
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512, 512, // 6
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0, 0, // 8
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0, 512, // 10
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512, 0, // 12
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512, 0 // 14
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}; // plantUVs
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#define PLANT_UV_INDEX_COUNT 4
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const S3L_Index plantUVIndices[PLANT_UV_INDEX_COUNT * 3] = {
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0, 1, 2, // 0
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3, 4, 5, // 3
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0, 6, 1, // 6
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3, 7, 4 // 9
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}; // plantUVIndices
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S3L_Model3D plantModel =
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{
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.vertices = plantVertices,
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.vertexCount = PLANT_VERTEX_COUNT,
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.triangles = plantTriangleIndices,
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.triangleCount = PLANT_TRIANGLE_COUNT
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};
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#endif // guard
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