mirror of
https://git.coom.tech/drummyfish/small3dlib.git
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348 lines
9.2 KiB
C
348 lines
9.2 KiB
C
#include <stdio.h>
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#define S3L_PIXEL_FUNCTION pixelFunc
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#include "s3l.h"
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#define TEST_BUFFER_W 16
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#define TEST_BUFFER_H 16
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uint8_t testRaster[TEST_BUFFER_W * TEST_BUFFER_H];
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void pixelFunc(S3L_PixelInfo *p)
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{
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testRaster[p->y * TEST_BUFFER_W + p->x] += 1;
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}
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uint16_t testTriangleRasterization(
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S3L_ScreenCoord x0,
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S3L_ScreenCoord y0,
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S3L_ScreenCoord x1,
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S3L_ScreenCoord y1,
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S3L_ScreenCoord x2,
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S3L_ScreenCoord y2,
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uint8_t *expectedPixels
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)
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{
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printf(" --- testing tringle rasterization [%d,%d] [%d,%d] [%d,%d] (|: expected, -: rasterized) ----\n",x0,y0,x1,y1,x2,y2);
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S3L_DrawConfig conf;
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conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
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conf.mode = S3L_MODE_TRIANGLES;
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memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H);
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S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf,0);
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printf(" 0123456789ABCDEF\n");
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uint16_t numErrors = 0;
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for (uint8_t y = 0; y < TEST_BUFFER_H; ++y)
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{
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printf(" %d",y);
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if (y < 10)
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printf(" ");
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for (uint8_t x = 0; x < TEST_BUFFER_W; ++x)
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{
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uint8_t expected = expectedPixels[y * TEST_BUFFER_W + x];
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uint8_t rasterized = testRaster[y * TEST_BUFFER_W + x];
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char c =
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expected ?
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(rasterized ? '+' : '|')
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:
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(rasterized ? '-' : ' ');
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if (c == '-' || c == '|')
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numErrors++;
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printf("%c",c);
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}
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printf("\n");
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}
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printf(" errors: %d\n\n",numErrors);
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return numErrors;
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}
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uint16_t testRasterization()
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{
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printf("\n=== TESTING RASTERIZATION ===\n");
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uint16_t numErrors = 0;
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uint8_t pixelsEmpty[TEST_BUFFER_W * TEST_BUFFER_H];
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memset(pixelsEmpty,0,TEST_BUFFER_W * TEST_BUFFER_H);
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numErrors += testTriangleRasterization(5,3, 3,3, 9,3, pixelsEmpty);
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numErrors += testTriangleRasterization(9,4, 9,0, 9,9, pixelsEmpty);
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numErrors += testTriangleRasterization(9,9, 6,6, 3,3, pixelsEmpty);
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numErrors += testTriangleRasterization(0,6, 3,3, 6,0, pixelsEmpty);
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numErrors += testTriangleRasterization(7,7, 7,7, 7,7, pixelsEmpty);
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uint8_t pixels1[TEST_BUFFER_W * TEST_BUFFER_H] =
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
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0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 2
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0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3
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0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, // 4
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0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0, // 5
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0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, // 6
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
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};
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numErrors += testTriangleRasterization(4,1, 1,6, 9,7, pixels1);
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uint8_t pixels2[TEST_BUFFER_W * TEST_BUFFER_H] =
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
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0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, // 2
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0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3
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0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 4
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0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 5
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
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};
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numErrors += testTriangleRasterization(7,1, 1,2, 4,6, pixels2);
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uint8_t pixels3[TEST_BUFFER_W * TEST_BUFFER_H] =
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
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0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 2
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0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 3
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0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4
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0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5
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0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 6
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
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};
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numErrors += testTriangleRasterization(2,1, 1,3, 6,9, pixels3);
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uint8_t pixels4[TEST_BUFFER_W * TEST_BUFFER_H] =
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
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0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
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0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 2
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0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 3
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0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4
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0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5
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0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 6
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
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};
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numErrors += testTriangleRasterization(4,8, 4,2, 0,0, pixels4);
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uint8_t pixels5[TEST_BUFFER_W * TEST_BUFFER_H] =
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
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0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
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0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 2
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0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 3
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
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};
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numErrors += testTriangleRasterization(6,2, 2,4, 0,0, pixels5);
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uint8_t pixels6[TEST_BUFFER_W * TEST_BUFFER_H] =
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
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0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 1
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1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, // 2
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0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0, // 3
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
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};
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numErrors += testTriangleRasterization(0,2, 6,0, 4,4, pixels6);
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printf("cover test (each pixel should be covered exactly once):\n\n");
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S3L_DrawConfig conf;
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conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
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conf.mode = S3L_MODE_TRIANGLES;
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S3L_ScreenCoord coords[] =
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{
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0,0,
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6,0,
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13,0,
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15,0,
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14,1,
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11,2,
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3,3,
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11,4,
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14,5,
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0,6,
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6,6,
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13,8,
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8,9,
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3,12,
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9,12,
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11,13,
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9,14,
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0,15,
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15,15
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};
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memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H);
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#define dt(i1,i2,i3) S3L_drawTriangle(coords[2*i1],coords[2*i1 + 1],coords[2*i2],coords[2*i2+1],coords[2*i3],coords[2*i3+1],conf,0)
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dt(0,1,6); // 0
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dt(1,2,5); // 1
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dt(2,4,5); // 2
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dt(2,3,4); // 3
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dt(0,6,9); // 4
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dt(1,10,6); // 5
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dt(1,5,10); // 6
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dt(5,4,8); // 7
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dt(4,3,8); // 8
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dt(9,6,10); // 9
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dt(10,5,12); // 10
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dt(5,7,12); // 11
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dt(5,7,11); // 12
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dt(5,8,11); // 13
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dt(8,3,18); // 14
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dt(9,10,13); // 15
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dt(10,12,13); // 16
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dt(12,7,11); // 17
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dt(11,8,18); // 18
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dt(9,13,17); // 19
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dt(13,12,14); // 20
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dt(12,11,14); // 21
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dt(11,14,15); // 22
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dt(15,11,18); // 23
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dt(13,14,16); // 24
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dt(14,15,16); // 25
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dt(17,13,16); // 26
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dt(16,15,18); // 27
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dt(16,17,18); // 28
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// extra empty triangles
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dt(12,12,12);
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dt(9,10,10);
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dt(1,10,10);
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dt(9,6,1);
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dt(0,6,10);
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#undef dt
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uint16_t numErrors2 = 0;
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for (uint8_t y = 0; y < TEST_BUFFER_H - 1; ++y)
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{ // ^ complete left and bottom aren't
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printf(" "); // supposed to be rasterized
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for (uint8_t x = 0; x < TEST_BUFFER_W - 1; ++x)
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{
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uint8_t count = testRaster[y * TEST_BUFFER_W + x];
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printf("%d",count);
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if (count != 1)
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numErrors2++;
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}
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printf("\n");
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}
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printf(" errors: %d\n",numErrors2);
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numErrors += numErrors2;
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printf("total rasterization errors: %d\n",numErrors);
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}
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int main()
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{
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S3L_Mat4 m, m2;
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S3L_Vec4 v;
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S3L_initMat4(&m);
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S3L_writeMat4(m);
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S3L_initVec4(&v);
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S3L_writeVec4(v);
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S3L_vec4Xmat4(&v,&m);
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S3L_writeVec4(v);
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S3L_makeTranslationMat(100,200,300,&m2);
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S3L_writeMat4(m2);
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S3L_mat4Xmat4(&m,&m2);
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S3L_writeMat4(m);
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testRasterization();
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return 0;
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}
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