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small3dlib/testSDL.c
2019-04-28 21:11:23 +02:00

179 lines
4.2 KiB
C

/*
author: Miloslav Ciz
license: CC0
*/
#include <SDL2/SDL.h>
#include <stdio.h>
#include <math.h>
#define S3L_PIXEL_FUNCTION drawPixel
#include "s3l.h"
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
const uint8_t testTexture[] =
{
2,2,2,0,0,0,2,2,2,2,0,0,0,2,2,2,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,
0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,
2,0,0,0,0,1,1,1,1,1,0,0,0,0,0,2,
2,0,0,0,0,1,1,0,0,0,0,0,0,0,0,2,
2,0,0,0,0,1,1,0,0,0,0,0,0,0,0,2,
2,0,0,0,0,1,1,0,0,0,0,0,0,0,0,2,
0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,
0,0,2,2,0,0,0,0,0,0,0,0,1,1,0,0,
2,0,2,2,0,0,0,0,0,0,0,0,1,1,0,2,
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
2,2,2,0,0,0,2,2,2,2,0,0,0,2,2,2
};
uint32_t pixels[SCREEN_WIDTH * SCREEN_HEIGHT];
uint32_t frame = 0;
void clearScreen()
{
memset(pixels,0,SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(uint32_t));
}
static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue)
{
uint32_t r = red & 0x000000FF;
r = r << 24;
uint32_t g = green & 0x000000FF;
g = g << 16;
uint32_t b = blue & 0x000000FF;
b = b << 8;
pixels[y * SCREEN_WIDTH + x] = r | g | b;
}
uint8_t texturePixel(int32_t u, int32_t v)
{
u %= 16;
v %= 16;
return testTexture[v * 16 + u];
}
void drawPixel(S3L_PixelInfo *p)
{
float b0 = p->barycentric0 / ((float) S3L_FRACTIONS_PER_UNIT);
float b1 = p->barycentric1 / ((float) S3L_FRACTIONS_PER_UNIT);
float b2 = p->barycentric2 / ((float) S3L_FRACTIONS_PER_UNIT);
int32_t u = b0 * 0 + b1 * 0 + b2 * 16;
int32_t v = b0 * 0 + b1 * 16 + b2 * 16;
uint8_t col = texturePixel(u,v);
setPixel(p->x,p->y,col * 120,20,(2 - col) * 120);
/* setPixel(p->x,p->y,
p->barycentric0 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,
p->barycentric1 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,
p->barycentric2 / ((float) S3L_FRACTIONS_PER_UNIT) * 255);
*/
}
const int16_t test_coords[] =
{
100,100, 99,101, 101,101, // 0, small triangle
190,50, 200,10, 400,80, // 1, arbitrary
40,80, 60,50, 100,30, // 2, arbitrary
350,270, 440,200, 490,220, // 3, arbitrary
150,300, 290,400, 450,400, // 4, regular
105,200, 120,200, 201,200, // 5, horizontal line
300,200, 300,250, 300,220 // 6, vertical line
};
void draw()
{
clearScreen();
S3L_DrawConfig conf;
conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
conf.mode = S3L_MODE_TRIANGLES;
for (int c = 0; c < 7; ++c)
{
int
x0 = test_coords[6 * c],
y0 = test_coords[6 * c + 1],
x1 = test_coords[6 * c + 2],
y1 = test_coords[6 * c + 3],
x2 = test_coords[6 * c + 4],
y2 = test_coords[6 * c + 5];
int cent = (x0 + x1 + x2) / 3.0;
x2 = cent + (x2 - cent) * sin(frame * 0.001) * 2;
//x2 = cent + (x2 - cent) * sin(600 * 0.001) * 2;
S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf,0);
setPixel(x0,y0,255,0,0);
setPixel(x1,y1,255,0,0);
setPixel(x2,y2,255,0,0);
}
int16_t rotX0 = 200 + sin(frame * 0.01) * 50;
int16_t rotY0 = 200 + cos(frame * 0.01) * 50;
int16_t rotX1 = 200 + sin((frame + 500) * 0.01) * 50;
int16_t rotY1 = 200 + cos((frame + 500) * 0.01) * 50;
int16_t rotX2 = 200 + sin((frame + 300) * 0.01) * 50;
int16_t rotY2 = 200 + cos((frame + 300) * 0.01) * 50;
S3L_drawTriangle(rotX0,rotY0,rotX1,rotY1,rotX2,rotY2,conf,0);
}
int main()
{
SDL_Window *window = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer *renderer = SDL_CreateRenderer(window,-1,0);
SDL_Texture *texture = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STATIC, SCREEN_WIDTH, SCREEN_HEIGHT);
SDL_Surface *screenSurface = SDL_GetWindowSurface(window);
SDL_Event event;
int running = 1;
while (running)
{
draw();
SDL_UpdateTexture(texture,NULL,pixels,SCREEN_WIDTH * sizeof(uint32_t));
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
running = 0;
break;
default:
break;
}
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer,texture,NULL,NULL);
SDL_RenderPresent(renderer);
frame++;
}
return 0;
}