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small3dlib/programs/sdl_helper.h
2022-05-26 19:54:30 +02:00

56 lines
1.4 KiB
C

#include <SDL2/SDL.h>
uint32_t pixels[S3L_RESOLUTION_X * S3L_RESOLUTION_Y];
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *textureSDL;
SDL_Surface *screenSurface;
SDL_Event event;
void sdlInit(void)
{
window = SDL_CreateWindow("model viewer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, S3L_RESOLUTION_X, S3L_RESOLUTION_Y, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window,-1,0);
textureSDL = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STATIC, S3L_RESOLUTION_X, S3L_RESOLUTION_Y);
screenSurface = SDL_GetWindowSurface(window);
}
void sdlUpdate(void)
{
SDL_UpdateTexture(textureSDL,NULL,pixels,S3L_RESOLUTION_X * sizeof(uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer,textureSDL,NULL,NULL);
SDL_RenderPresent(renderer);
}
void clearScreen(void)
{
memset(pixels,200,S3L_RESOLUTION_X * S3L_RESOLUTION_Y * sizeof(uint32_t));
}
static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue)
{
uint8_t *p = ((uint8_t *) pixels) + (y * S3L_RESOLUTION_X + x) * 4 + 1;
*p = blue;
++p;
*p = green;
++p;
*p = red;
}
void sampleTexture(const uint8_t *tex, int32_t u, int32_t v, uint8_t *r, uint8_t *g, uint8_t *b)
{
u = S3L_wrap(u,TEXTURE_W);
v = S3L_wrap(v,TEXTURE_H);
const uint8_t *t = tex + (v * TEXTURE_W + u) * 4;
*r = *t;
t++;
*g = *t;
t++;
*b = *t;
}