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104 lines
3 KiB
C
104 lines
3 KiB
C
#ifndef CAR_MODEL_H
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#define CAR_MODEL_H
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#define CAR_VERTEX_COUNT 12
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const S3L_Unit carVertices[CAR_VERTEX_COUNT * 3] = {
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-51, 14, -108, // 0
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-31, 103, -92, // 3
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-31, 103, -3, // 6
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51, 14, -108, // 9
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31, 103, -92, // 12
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31, 103, -3, // 15
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-48, 59, 31, // 18
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48, 59, 31, // 21
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-51, 52, 86, // 24
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-44, 14, 86, // 27
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44, 14, 86, // 30
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51, 52, 86 // 33
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}; // carVertices
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#define CAR_TRIANGLE_COUNT 18
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const S3L_Index carTriangleIndices[CAR_TRIANGLE_COUNT * 3] = {
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4, 3, 5, // 0
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2, 7, 6, // 3
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1, 0, 4, // 6
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7, 5, 3, // 9
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2, 4, 5, // 12
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2, 0, 1, // 15
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9, 6, 8, // 18
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7, 8, 6, // 21
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3, 4, 0, // 24
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8, 10, 9, // 27
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7, 3, 10, // 30
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0, 6, 9, // 33
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6, 0, 2, // 36
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10, 11, 7, // 39
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2, 5, 7, // 42
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2, 1, 4, // 45
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7, 11, 8, // 48
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8, 11, 10 // 51
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}; // carTriangleIndices
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#define CAR_UV_COUNT 24
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const S3L_Unit carUVs[CAR_UV_COUNT * 2] = {
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451, 476, // 0
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459, 509, // 2
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422, 477, // 4
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422, 476, // 6
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409, 451, // 8
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409, 476, // 10
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451, 476, // 12
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484, 476, // 14
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451, 451, // 16
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409, 492, // 18
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422, 451, // 20
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422, 477, // 22
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459, 509, // 24
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451, 476, // 26
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398, 509, // 28
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409, 492, // 30
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398, 493, // 32
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397, 476, // 34
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484, 451, // 36
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386, 451, // 38
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386, 476, // 40
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398, 509, // 42
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398, 493, // 44
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397, 451 // 46
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}; // carUVs
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#define CAR_UV_INDEX_COUNT 18
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const S3L_Index carUVIndices[CAR_UV_INDEX_COUNT * 3] = {
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0, 1, 2, // 0
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3, 4, 5, // 3
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6, 7, 8, // 6
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9, 2, 1, // 9
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3, 8, 10, // 12
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11, 12, 13, // 15
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14, 15, 16, // 18
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4, 17, 5, // 21
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18, 8, 7, // 24
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17, 19, 20, // 27
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9, 1, 21, // 30
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12, 15, 14, // 33
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15, 12, 11, // 36
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21, 22, 9, // 39
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3, 10, 4, // 42
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3, 6, 8, // 45
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4, 23, 17, // 48
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17, 23, 19 // 51
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}; // carUVIndices
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S3L_Model3D carModel;
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void carModelInit()
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{
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S3L_initModel3D(
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carVertices,
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CAR_VERTEX_COUNT,
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carTriangleIndices,
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CAR_TRIANGLE_COUNT,
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&carModel);
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}
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#endif // guard
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