mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-24 21:09:57 +01:00
425 lines
11 KiB
C
425 lines
11 KiB
C
/*
|
|
Some basic tests for small3dlib.
|
|
|
|
author: Miloslav Ciz
|
|
license: CC0 1.0
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#define S3L_PIXEL_FUNCTION pixelFunc
|
|
#include "../small3dlib.h"
|
|
|
|
#define TEST_BUFFER_W 16
|
|
#define TEST_BUFFER_H 16
|
|
|
|
uint8_t testRaster[TEST_BUFFER_W * TEST_BUFFER_H];
|
|
|
|
void pixelFunc(S3L_PixelInfo *p)
|
|
{
|
|
testRaster[p->y * TEST_BUFFER_W + p->x] += 1;
|
|
}
|
|
|
|
int testTriangleRasterization(
|
|
S3L_ScreenCoord x0,
|
|
S3L_ScreenCoord y0,
|
|
S3L_ScreenCoord x1,
|
|
S3L_ScreenCoord y1,
|
|
S3L_ScreenCoord x2,
|
|
S3L_ScreenCoord y2,
|
|
uint8_t *expectedPixels
|
|
)
|
|
{
|
|
printf(" --- testing tringle rasterization [%d,%d] [%d,%d] [%d,%d] (|: expected, -: rasterized) ----\n",x0,y0,x1,y1,x2,y2);
|
|
|
|
memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H);
|
|
|
|
S3L_Vec4 p0, p1, p2;
|
|
|
|
S3L_setVec4(&p0,x0,y0,1000,0);
|
|
S3L_setVec4(&p1,x1,y1,1000,0);
|
|
S3L_setVec4(&p2,x2,y2,1000,0);
|
|
|
|
S3L_drawTriangle(p0,p1,p2,0,0);
|
|
|
|
printf(" 0123456789ABCDEF\n");
|
|
|
|
uint16_t numErrors = 0;
|
|
|
|
for (uint8_t y = 0; y < TEST_BUFFER_H; ++y)
|
|
{
|
|
printf(" %d",y);
|
|
|
|
if (y < 10)
|
|
printf(" ");
|
|
|
|
for (uint8_t x = 0; x < TEST_BUFFER_W; ++x)
|
|
{
|
|
uint8_t expected = expectedPixels[y * TEST_BUFFER_W + x];
|
|
uint8_t rasterized = testRaster[y * TEST_BUFFER_W + x];
|
|
|
|
char c =
|
|
expected ?
|
|
(rasterized ? '+' : '|')
|
|
:
|
|
(rasterized ? '-' : ' ');
|
|
|
|
if (c == '-' || c == '|')
|
|
numErrors++;
|
|
|
|
printf("%c",c);
|
|
}
|
|
|
|
printf("\n");
|
|
}
|
|
|
|
printf(" errors: %d\n\n",numErrors);
|
|
|
|
return numErrors;
|
|
}
|
|
|
|
int testRasterization()
|
|
{
|
|
printf("\n=== TESTING RASTERIZATION ===\n");
|
|
|
|
uint16_t numErrors = 0;
|
|
|
|
uint8_t pixelsEmpty[TEST_BUFFER_W * TEST_BUFFER_H];
|
|
memset(pixelsEmpty,0,TEST_BUFFER_W * TEST_BUFFER_H);
|
|
|
|
numErrors += testTriangleRasterization(5,3, 3,3, 9,3, pixelsEmpty);
|
|
numErrors += testTriangleRasterization(9,4, 9,0, 9,9, pixelsEmpty);
|
|
numErrors += testTriangleRasterization(9,9, 6,6, 3,3, pixelsEmpty);
|
|
numErrors += testTriangleRasterization(0,6, 3,3, 6,0, pixelsEmpty);
|
|
numErrors += testTriangleRasterization(7,7, 7,7, 7,7, pixelsEmpty);
|
|
|
|
uint8_t pixels1[TEST_BUFFER_W * TEST_BUFFER_H] =
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
|
|
0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 2
|
|
0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3
|
|
0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, // 4
|
|
0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0, // 5
|
|
0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, // 6
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
|
|
};
|
|
|
|
numErrors += testTriangleRasterization(4,1, 1,6, 9,7, pixels1);
|
|
|
|
uint8_t pixels2[TEST_BUFFER_W * TEST_BUFFER_H] =
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
|
|
0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, // 2
|
|
0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3
|
|
0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 4
|
|
0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 5
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
|
|
};
|
|
|
|
numErrors += testTriangleRasterization(7,1, 1,2, 4,6, pixels2);
|
|
|
|
uint8_t pixels3[TEST_BUFFER_W * TEST_BUFFER_H] =
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
|
|
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 2
|
|
0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 3
|
|
0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4
|
|
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5
|
|
0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 6
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
|
|
};
|
|
|
|
numErrors += testTriangleRasterization(2,1, 1,3, 6,9, pixels3);
|
|
|
|
uint8_t pixels4[TEST_BUFFER_W * TEST_BUFFER_H] =
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
|
|
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
|
|
0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 2
|
|
0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 3
|
|
0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4
|
|
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5
|
|
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 6
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
|
|
};
|
|
|
|
numErrors += testTriangleRasterization(4,8, 4,2, 0,0, pixels4);
|
|
|
|
uint8_t pixels5[TEST_BUFFER_W * TEST_BUFFER_H] =
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
|
|
0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
|
|
0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 2
|
|
0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 3
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
|
|
};
|
|
|
|
numErrors += testTriangleRasterization(6,2, 2,4, 0,0, pixels5);
|
|
|
|
uint8_t pixels6[TEST_BUFFER_W * TEST_BUFFER_H] =
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
|
|
0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 1
|
|
1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, // 2
|
|
0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0, // 3
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
|
|
};
|
|
|
|
numErrors += testTriangleRasterization(0,2, 6,0, 4,4, pixels6);
|
|
|
|
printf("cover test (each pixel should be covered exactly once):\n\n");
|
|
|
|
S3L_ScreenCoord coords[] =
|
|
{
|
|
0,0,
|
|
6,0,
|
|
13,0,
|
|
15,0,
|
|
14,1,
|
|
11,2,
|
|
3,3,
|
|
11,4,
|
|
14,5,
|
|
0,6,
|
|
6,6,
|
|
13,8,
|
|
8,9,
|
|
3,12,
|
|
9,12,
|
|
11,13,
|
|
9,14,
|
|
0,15,
|
|
15,15
|
|
};
|
|
|
|
memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H);
|
|
|
|
#define dt(i1,i2,i3)\
|
|
{\
|
|
S3L_Vec4 p0, p1, p2;\
|
|
S3L_setVec4(&p0,coords[2*i1],coords[2*i1 + 1],1000,0);\
|
|
S3L_setVec4(&p1,coords[2*i2],coords[2*i2+1],1000,0);\
|
|
S3L_setVec4(&p2,coords[2*i3],coords[2*i3+1],1000,0);\
|
|
S3L_drawTriangle(p0,p1,p2,0,0);\
|
|
}
|
|
|
|
dt(0,1,6) // 0
|
|
dt(1,2,5) // 1
|
|
dt(2,4,5) // 2
|
|
dt(2,3,4) // 3
|
|
dt(0,6,9) // 4
|
|
dt(1,10,6) // 5
|
|
dt(1,5,10) // 6
|
|
dt(5,4,8) // 7
|
|
dt(4,3,8) // 8
|
|
dt(9,6,10) // 9
|
|
dt(10,5,12) // 10
|
|
dt(5,7,12) // 11
|
|
dt(5,7,11) // 12
|
|
dt(5,8,11) // 13
|
|
dt(8,3,18) // 14
|
|
dt(9,10,13) // 15
|
|
dt(10,12,13) // 16
|
|
dt(12,7,11) // 17
|
|
dt(11,8,18) // 18
|
|
dt(9,13,17) // 19
|
|
dt(13,12,14) // 20
|
|
dt(12,11,14) // 21
|
|
dt(11,14,15) // 22
|
|
dt(15,11,18) // 23
|
|
dt(13,14,16) // 24
|
|
dt(14,15,16) // 25
|
|
dt(17,13,16) // 26
|
|
dt(16,15,18) // 27
|
|
dt(16,17,18) // 28
|
|
|
|
// extra empty triangles
|
|
dt(12,12,12);
|
|
dt(9,10,10);
|
|
dt(1,10,10);
|
|
dt(9,6,1);
|
|
dt(0,6,10);
|
|
|
|
#undef dt
|
|
|
|
uint16_t numErrors2 = 0;
|
|
|
|
for (uint8_t y = 0; y < TEST_BUFFER_H - 1; ++y)
|
|
{ // ^ complete left and bottom aren't
|
|
printf(" "); // supposed to be rasterized
|
|
|
|
for (uint8_t x = 0; x < TEST_BUFFER_W - 1; ++x)
|
|
{
|
|
uint8_t count = testRaster[y * TEST_BUFFER_W + x];
|
|
|
|
printf("%d",count);
|
|
|
|
if (count != 1)
|
|
numErrors2++;
|
|
}
|
|
|
|
printf("\n");
|
|
}
|
|
|
|
printf(" errors: %d\n",numErrors2);
|
|
|
|
numErrors += numErrors2;
|
|
|
|
printf("total rasterization errors: %d\n",numErrors);
|
|
|
|
return numErrors;
|
|
}
|
|
|
|
static inline double abs(double a)
|
|
{
|
|
return a >= 0.0 ? a : (-1 * a);
|
|
}
|
|
|
|
double vec3Len(S3L_Vec4 v)
|
|
{
|
|
return sqrt(
|
|
((double) v.x) * ((double) v.x) +
|
|
((double) v.y) * ((double) v.y) +
|
|
((double) v.z) * ((double) v.z));
|
|
}
|
|
|
|
int testGeneral()
|
|
{
|
|
printf("\n=== TESTING GENERAL ===\n");
|
|
|
|
printf("testing vector normalization precision...\n");
|
|
|
|
S3L_Unit m = 100 * S3L_FRACTIONS_PER_UNIT;
|
|
S3L_Unit tolerance = 0.1 * S3L_FRACTIONS_PER_UNIT;
|
|
|
|
uint32_t errors0 = 0;
|
|
uint32_t errors1 = 0;
|
|
|
|
for (S3L_Unit x = -1 * m; x < m; x += 3 * (abs(x) / 64 + 1))
|
|
for (S3L_Unit y = -1 * m; y < m; y += 3 * (abs(y) / 32 + 1))
|
|
for (S3L_Unit z = -1 * m; z < m; z += 5 * (abs(z) / 64 + 1))
|
|
{
|
|
S3L_Vec4 v;
|
|
|
|
S3L_setVec4(&v,x,y,z,0);
|
|
S3L_normalizeVec3Fast(&v);
|
|
|
|
double l0 = vec3Len(v);
|
|
double e0 = abs(l0 - S3L_FRACTIONS_PER_UNIT);
|
|
|
|
S3L_setVec4(&v,x,y,z,0);
|
|
S3L_normalizeVec3(&v);
|
|
|
|
double l1 = vec3Len(v);
|
|
double e1 = abs(l1 - S3L_FRACTIONS_PER_UNIT);
|
|
|
|
if (e0 > tolerance)
|
|
errors0++;
|
|
|
|
if (e1 > tolerance)
|
|
{
|
|
errors1++;
|
|
|
|
printf("%f\n",l1);
|
|
S3L_logVec4(v);
|
|
}
|
|
}
|
|
|
|
printf("wrong normalization with unsafe function: %d\nwrong normalizations with safe function: %d\n",errors0,errors1);
|
|
|
|
return errors1;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
S3L_Mat4 m, m2;
|
|
S3L_Vec4 v;
|
|
|
|
S3L_initMat4(&m);
|
|
S3L_logMat4(m);
|
|
|
|
S3L_initVec4(&v);
|
|
|
|
S3L_logVec4(v);
|
|
|
|
S3L_vec4Xmat4(&v,&m);
|
|
S3L_logVec4(v);
|
|
|
|
S3L_makeTranslationMat(100,200,300,&m2);
|
|
S3L_logMat4(m2);
|
|
|
|
S3L_mat4Xmat4(&m,&m2);
|
|
S3L_logMat4(m);
|
|
|
|
uint32_t totalErrors = 0;
|
|
|
|
totalErrors += testRasterization();
|
|
totalErrors += testGeneral();
|
|
|
|
printf("\n===== DONE =====\ntotal errors: %d\n",totalErrors);
|
|
|
|
return 0;
|
|
}
|