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small3dlib/programs/test.c
Miloslav Číž a054744222 Make subdirs
2019-06-05 20:03:34 +02:00

348 lines
9.2 KiB
C

#include <stdio.h>
#define S3L_PIXEL_FUNCTION pixelFunc
#include "s3l.h"
#define TEST_BUFFER_W 16
#define TEST_BUFFER_H 16
uint8_t testRaster[TEST_BUFFER_W * TEST_BUFFER_H];
void pixelFunc(S3L_PixelInfo *p)
{
testRaster[p->y * TEST_BUFFER_W + p->x] += 1;
}
uint16_t testTriangleRasterization(
S3L_ScreenCoord x0,
S3L_ScreenCoord y0,
S3L_ScreenCoord x1,
S3L_ScreenCoord y1,
S3L_ScreenCoord x2,
S3L_ScreenCoord y2,
uint8_t *expectedPixels
)
{
printf(" --- testing tringle rasterization [%d,%d] [%d,%d] [%d,%d] (|: expected, -: rasterized) ----\n",x0,y0,x1,y1,x2,y2);
S3L_DrawConfig conf;
conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
conf.mode = S3L_MODE_TRIANGLES;
memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H);
S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf,0);
printf(" 0123456789ABCDEF\n");
uint16_t numErrors = 0;
for (uint8_t y = 0; y < TEST_BUFFER_H; ++y)
{
printf(" %d",y);
if (y < 10)
printf(" ");
for (uint8_t x = 0; x < TEST_BUFFER_W; ++x)
{
uint8_t expected = expectedPixels[y * TEST_BUFFER_W + x];
uint8_t rasterized = testRaster[y * TEST_BUFFER_W + x];
char c =
expected ?
(rasterized ? '+' : '|')
:
(rasterized ? '-' : ' ');
if (c == '-' || c == '|')
numErrors++;
printf("%c",c);
}
printf("\n");
}
printf(" errors: %d\n\n",numErrors);
return numErrors;
}
uint16_t testRasterization()
{
printf("\n=== TESTING RASTERIZATION ===\n");
uint16_t numErrors = 0;
uint8_t pixelsEmpty[TEST_BUFFER_W * TEST_BUFFER_H];
memset(pixelsEmpty,0,TEST_BUFFER_W * TEST_BUFFER_H);
numErrors += testTriangleRasterization(5,3, 3,3, 9,3, pixelsEmpty);
numErrors += testTriangleRasterization(9,4, 9,0, 9,9, pixelsEmpty);
numErrors += testTriangleRasterization(9,9, 6,6, 3,3, pixelsEmpty);
numErrors += testTriangleRasterization(0,6, 3,3, 6,0, pixelsEmpty);
numErrors += testTriangleRasterization(7,7, 7,7, 7,7, pixelsEmpty);
uint8_t pixels1[TEST_BUFFER_W * TEST_BUFFER_H] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 2
0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3
0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0, // 4
0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0, // 5
0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, // 6
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
};
numErrors += testTriangleRasterization(4,1, 1,6, 9,7, pixels1);
uint8_t pixels2[TEST_BUFFER_W * TEST_BUFFER_H] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, // 2
0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 3
0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 4
0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 5
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
};
numErrors += testTriangleRasterization(7,1, 1,2, 4,6, pixels2);
uint8_t pixels3[TEST_BUFFER_W * TEST_BUFFER_H] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 2
0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 3
0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5
0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 6
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
};
numErrors += testTriangleRasterization(2,1, 1,3, 6,9, pixels3);
uint8_t pixels4[TEST_BUFFER_W * TEST_BUFFER_H] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 2
0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 3
0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 4
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 5
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 6
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
};
numErrors += testTriangleRasterization(4,8, 4,2, 0,0, pixels4);
uint8_t pixels5[TEST_BUFFER_W * TEST_BUFFER_H] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 1
0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 2
0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 3
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
};
numErrors += testTriangleRasterization(6,2, 2,4, 0,0, pixels5);
uint8_t pixels6[TEST_BUFFER_W * TEST_BUFFER_H] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0
0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, // 1
1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0, // 2
0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0, // 3
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // F
};
numErrors += testTriangleRasterization(0,2, 6,0, 4,4, pixels6);
printf("cover test (each pixel should be covered exactly once):\n\n");
S3L_DrawConfig conf;
conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
conf.mode = S3L_MODE_TRIANGLES;
S3L_ScreenCoord coords[] =
{
0,0,
6,0,
13,0,
15,0,
14,1,
11,2,
3,3,
11,4,
14,5,
0,6,
6,6,
13,8,
8,9,
3,12,
9,12,
11,13,
9,14,
0,15,
15,15
};
memset(testRaster,0,TEST_BUFFER_W * TEST_BUFFER_H);
#define dt(i1,i2,i3) S3L_drawTriangle(coords[2*i1],coords[2*i1 + 1],coords[2*i2],coords[2*i2+1],coords[2*i3],coords[2*i3+1],conf,0)
dt(0,1,6); // 0
dt(1,2,5); // 1
dt(2,4,5); // 2
dt(2,3,4); // 3
dt(0,6,9); // 4
dt(1,10,6); // 5
dt(1,5,10); // 6
dt(5,4,8); // 7
dt(4,3,8); // 8
dt(9,6,10); // 9
dt(10,5,12); // 10
dt(5,7,12); // 11
dt(5,7,11); // 12
dt(5,8,11); // 13
dt(8,3,18); // 14
dt(9,10,13); // 15
dt(10,12,13); // 16
dt(12,7,11); // 17
dt(11,8,18); // 18
dt(9,13,17); // 19
dt(13,12,14); // 20
dt(12,11,14); // 21
dt(11,14,15); // 22
dt(15,11,18); // 23
dt(13,14,16); // 24
dt(14,15,16); // 25
dt(17,13,16); // 26
dt(16,15,18); // 27
dt(16,17,18); // 28
// extra empty triangles
dt(12,12,12);
dt(9,10,10);
dt(1,10,10);
dt(9,6,1);
dt(0,6,10);
#undef dt
uint16_t numErrors2 = 0;
for (uint8_t y = 0; y < TEST_BUFFER_H - 1; ++y)
{ // ^ complete left and bottom aren't
printf(" "); // supposed to be rasterized
for (uint8_t x = 0; x < TEST_BUFFER_W - 1; ++x)
{
uint8_t count = testRaster[y * TEST_BUFFER_W + x];
printf("%d",count);
if (count != 1)
numErrors2++;
}
printf("\n");
}
printf(" errors: %d\n",numErrors2);
numErrors += numErrors2;
printf("total rasterization errors: %d\n",numErrors);
}
int main()
{
S3L_Mat4 m, m2;
S3L_Vec4 v;
S3L_initMat4(&m);
S3L_writeMat4(m);
S3L_initVec4(&v);
S3L_writeVec4(v);
S3L_vec4Xmat4(&v,&m);
S3L_writeVec4(v);
S3L_makeTranslationMat(100,200,300,&m2);
S3L_writeMat4(m2);
S3L_mat4Xmat4(&m,&m2);
S3L_writeMat4(m);
testRasterization();
return 0;
}