wxMASSManager/GUI/MainFrame.h

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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Oct 26 2018)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/listctrl.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/button.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/listbox.h>
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#include <wx/stattext.h>
#include <wx/hyperlink.h>
#include <wx/timer.h>
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#include <wx/frame.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class MainFrame
///////////////////////////////////////////////////////////////////////////////
class MainFrame : public wxFrame
{
private:
protected:
wxListView* _installedListView;
wxButton* _moveButton;
wxButton* _deleteButton;
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wxButton* _zipButton;
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wxButton* _openSaveDirButton;
wxButton* _importButton;
wxButton* _exportButton;
wxListBox* _stagingList;
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wxButton* _deleteStagedButton;
wxButton* _stagingAreaButton;
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wxStaticText* _riskLabel;
wxStaticText* _gameStatusLabel;
wxStaticText* _gameStatus;
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wxStaticText* _aboutText;
wxHyperlinkCtrl* _githubLink;
wxTimer _gameCheckTimer;
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// Virtual event handlers, overide them in your derived class
virtual void moveEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void deleteEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void backupEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openSaveDirEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void importEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void exportEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void stagingSelectionEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void deleteStagedEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void stagingButtonEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void gameCheckTimerEvent( wxTimerEvent& event ) { event.Skip(); }
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public:
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MainFrame( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("M.A.S.S. Manager 1.0.0"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxCAPTION|wxCLOSE_BOX|wxMINIMIZE_BOX|wxSYSTEM_MENU|wxCLIP_CHILDREN|wxTAB_TRAVERSAL );
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~MainFrame();
};