Add a way to edit credits.
This commit is contained in:
parent
171fee333f
commit
13b2614af0
7 changed files with 140 additions and 17 deletions
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@ -210,6 +210,30 @@ void EvtMainFrame::companyRenameEvent(wxCommandEvent&) {
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}
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}
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}
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}
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void EvtMainFrame::creditsEditEvent(wxCommandEvent&) {
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const static std::string error_prefix = "Credits change failed:\n\n";
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if(_unsafeMode == true || _mbManager.gameState() == GameState::NotRunning) {
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long number = wxGetNumberFromUser("Please enter a number of credits between 0 and 2 000 000 000 included:", "Credits:", "Input credits",
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_profileManager.currentProfile()->credits(), 0, 2000000000, this);
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if(number == -1 || number == _profileManager.currentProfile()->credits()) {
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return;
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}
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if(!_profileManager.currentProfile()->setCredits(number)) {
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errorMessage(error_prefix + _profileManager.currentProfile()->lastError());
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}
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updateProfileStats();
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}
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else if(_mbManager.gameState() == GameState::Unknown) {
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errorMessage(error_prefix + "For security reasons, changing credits is disabled if the game's status is unknown.");
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}
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else if(_mbManager.gameState() == GameState::Running) {
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errorMessage(error_prefix + "For security reasons, changing credits is disabled if the game is running.");
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}
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}
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void EvtMainFrame::storyProgressSelectionEvent(wxCommandEvent& event) {
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void EvtMainFrame::storyProgressSelectionEvent(wxCommandEvent& event) {
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const static std::string error_prefix = "StoryProgress change failed:\n\n";
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const static std::string error_prefix = "StoryProgress change failed:\n\n";
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@ -787,6 +811,7 @@ void EvtMainFrame::updateCommandsState() {
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MassState mass_state = _massManager->massState(selection);
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MassState mass_state = _massManager->massState(selection);
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_companyRenameButton->Enable(_unsafeMode == true || game_state == GameState::NotRunning);
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_companyRenameButton->Enable(_unsafeMode == true || game_state == GameState::NotRunning);
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_creditsEditButton->Enable(_unsafeMode == true || game_state == GameState::NotRunning);
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_storyProgressChangeButton->Enable(_unsafeMode == true || game_state == GameState::NotRunning);
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_storyProgressChangeButton->Enable(_unsafeMode == true || game_state == GameState::NotRunning);
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wxPropertyGridConstIterator it = _researchInventoryPropGrid->GetIterator(wxPG_ITERATE_NORMAL);
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wxPropertyGridConstIterator it = _researchInventoryPropGrid->GetIterator(wxPG_ITERATE_NORMAL);
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@ -42,33 +42,34 @@ class EvtMainFrame: public MainFrame {
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protected:
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protected:
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// Profile-related events
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// Profile-related events
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void profileSelectionEvent(wxCommandEvent&);
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void profileSelectionEvent(wxCommandEvent&) override;
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void backupSelectedProfileEvent(wxCommandEvent&);
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void backupSelectedProfileEvent(wxCommandEvent&) override;
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void companyRenameEvent(wxCommandEvent&);
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void companyRenameEvent(wxCommandEvent&) override;
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void creditsEditEvent(wxCommandEvent&) override;
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void storyProgressSelectionEvent(wxCommandEvent& event);
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void storyProgressSelectionEvent(wxCommandEvent& event);
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void openStoryProgressMenuEvent(wxCommandEvent&);
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void openStoryProgressMenuEvent(wxCommandEvent&) override;
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void inventoryChangeEvent(wxPropertyGridEvent& event);
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void inventoryChangeEvent(wxPropertyGridEvent& event) override;
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// M.A.S.S.-related events
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// M.A.S.S.-related events
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void importMassEvent(wxCommandEvent&);
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void importMassEvent(wxCommandEvent&) override;
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void exportMassEvent(wxCommandEvent&);
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void exportMassEvent(wxCommandEvent&) override;
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void moveMassEvent(wxCommandEvent&);
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void moveMassEvent(wxCommandEvent&) override;
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void deleteMassEvent(wxCommandEvent&);
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void deleteMassEvent(wxCommandEvent&) override;
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void renameMassEvent(wxCommandEvent&);
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void renameMassEvent(wxCommandEvent&) override;
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void openSaveDirEvent(wxCommandEvent&);
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void openSaveDirEvent(wxCommandEvent&) override;
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void stagingSelectionEvent(wxCommandEvent&);
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void stagingSelectionEvent(wxCommandEvent&) override;
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void deleteStagedEvent(wxCommandEvent&);
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void deleteStagedEvent(wxCommandEvent&) override;
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void openStagingDirEvent(wxCommandEvent&);
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void openStagingDirEvent(wxCommandEvent&) override;
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void installedSelectionEvent(wxListEvent&);
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void installedSelectionEvent(wxListEvent&);
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void listColumnDragEvent(wxListEvent&);
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void listColumnDragEvent(wxListEvent&);
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// Screenshot-related events
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// Screenshot-related events
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void openScreenshotDirEvent(wxCommandEvent&);
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void openScreenshotDirEvent(wxCommandEvent&) override;
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// General events
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// General events
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void fileUpdateEvent(wxFileSystemWatcherEvent& event);
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void fileUpdateEvent(wxFileSystemWatcherEvent& event);
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void gameCheckTimerEvent(wxTimerEvent&);
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void gameCheckTimerEvent(wxTimerEvent&) override;
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void unsafeCheckboxEvent(wxCommandEvent& event);
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void unsafeCheckboxEvent(wxCommandEvent& event) override;
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private:
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private:
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void saveFileEventHandler(int event_type, const wxString& event_file, const wxFileSystemWatcherEvent& event);
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void saveFileEventHandler(int event_type, const wxString& event_file, const wxFileSystemWatcherEvent& event);
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@ -114,6 +114,9 @@ MainFrame::MainFrame( wxWindow* parent, wxWindowID id, const wxString& title, co
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_companyRenameButton = new wxButton( sbSizerGeneralInfo->GetStaticBox(), wxID_ANY, wxT("Rename company"), wxDefaultPosition, wxDefaultSize, 0 );
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_companyRenameButton = new wxButton( sbSizerGeneralInfo->GetStaticBox(), wxID_ANY, wxT("Rename company"), wxDefaultPosition, wxDefaultSize, 0 );
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bSizerProfileCommands->Add( _companyRenameButton, 0, wxALL, 5 );
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bSizerProfileCommands->Add( _companyRenameButton, 0, wxALL, 5 );
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_creditsEditButton = new wxButton( sbSizerGeneralInfo->GetStaticBox(), wxID_ANY, wxT("Edit credits"), wxDefaultPosition, wxDefaultSize, 0 );
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bSizerProfileCommands->Add( _creditsEditButton, 0, wxALL, 5 );
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_storyProgressChangeButton = new wxButton( sbSizerGeneralInfo->GetStaticBox(), wxID_ANY, wxT("Change story progress"), wxDefaultPosition, wxDefaultSize, 0 );
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_storyProgressChangeButton = new wxButton( sbSizerGeneralInfo->GetStaticBox(), wxID_ANY, wxT("Change story progress"), wxDefaultPosition, wxDefaultSize, 0 );
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bSizerProfileCommands->Add( _storyProgressChangeButton, 0, wxALL, 5 );
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bSizerProfileCommands->Add( _storyProgressChangeButton, 0, wxALL, 5 );
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@ -298,6 +301,7 @@ MainFrame::MainFrame( wxWindow* parent, wxWindowID id, const wxString& title, co
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_openScreenshotDirButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openScreenshotDirEvent ), NULL, this );
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_openScreenshotDirButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openScreenshotDirEvent ), NULL, this );
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_unsafeCheckbox->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( MainFrame::unsafeCheckboxEvent ), NULL, this );
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_unsafeCheckbox->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( MainFrame::unsafeCheckboxEvent ), NULL, this );
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_companyRenameButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::companyRenameEvent ), NULL, this );
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_companyRenameButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::companyRenameEvent ), NULL, this );
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_creditsEditButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::creditsEditEvent ), NULL, this );
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_storyProgressChangeButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openStoryProgressMenuEvent ), NULL, this );
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_storyProgressChangeButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openStoryProgressMenuEvent ), NULL, this );
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_researchInventoryPropGrid->Connect( wxEVT_PG_CHANGING, wxPropertyGridEventHandler( MainFrame::inventoryChangeEvent ), NULL, this );
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_researchInventoryPropGrid->Connect( wxEVT_PG_CHANGING, wxPropertyGridEventHandler( MainFrame::inventoryChangeEvent ), NULL, this );
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_moveButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::moveMassEvent ), NULL, this );
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_moveButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::moveMassEvent ), NULL, this );
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@ -320,6 +324,7 @@ MainFrame::~MainFrame()
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_openScreenshotDirButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openScreenshotDirEvent ), NULL, this );
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_openScreenshotDirButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openScreenshotDirEvent ), NULL, this );
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_unsafeCheckbox->Disconnect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( MainFrame::unsafeCheckboxEvent ), NULL, this );
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_unsafeCheckbox->Disconnect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( MainFrame::unsafeCheckboxEvent ), NULL, this );
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_companyRenameButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::companyRenameEvent ), NULL, this );
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_companyRenameButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::companyRenameEvent ), NULL, this );
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_creditsEditButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::creditsEditEvent ), NULL, this );
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_storyProgressChangeButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openStoryProgressMenuEvent ), NULL, this );
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_storyProgressChangeButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openStoryProgressMenuEvent ), NULL, this );
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_researchInventoryPropGrid->Disconnect( wxEVT_PG_CHANGING, wxPropertyGridEventHandler( MainFrame::inventoryChangeEvent ), NULL, this );
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_researchInventoryPropGrid->Disconnect( wxEVT_PG_CHANGING, wxPropertyGridEventHandler( MainFrame::inventoryChangeEvent ), NULL, this );
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_moveButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::moveMassEvent ), NULL, this );
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_moveButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::moveMassEvent ), NULL, this );
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@ -1194,6 +1194,79 @@
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<event name="OnButtonClick">companyRenameEvent</event>
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<event name="OnButtonClick">companyRenameEvent</event>
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</object>
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</object>
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</object>
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</object>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="flag">wxALL</property>
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<property name="proportion">0</property>
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<object class="wxButton" expanded="1">
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<property name="BottomDockable">1</property>
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<property name="LeftDockable">1</property>
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<property name="RightDockable">1</property>
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<property name="TopDockable">1</property>
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<property name="aui_layer"></property>
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<property name="aui_name"></property>
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<property name="aui_position"></property>
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<property name="aui_row"></property>
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<property name="best_size"></property>
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<property name="bg"></property>
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<property name="bitmap"></property>
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<property name="caption"></property>
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<property name="caption_visible">1</property>
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<property name="center_pane">0</property>
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<property name="close_button">1</property>
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<property name="context_help"></property>
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<property name="context_menu">1</property>
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<property name="current"></property>
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<property name="default">0</property>
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<property name="default_pane">0</property>
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<property name="disabled"></property>
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<property name="dock">Dock</property>
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<property name="dock_fixed">0</property>
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<property name="docking">Left</property>
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<property name="enabled">1</property>
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<property name="fg"></property>
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<property name="floatable">1</property>
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<property name="focus"></property>
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<property name="font"></property>
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<property name="gripper">0</property>
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<property name="hidden">0</property>
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<property name="id">wxID_ANY</property>
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<property name="label">Edit credits</property>
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<property name="margins"></property>
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<property name="markup">0</property>
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<property name="max_size"></property>
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<property name="maximize_button">0</property>
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<property name="maximum_size"></property>
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<property name="min_size"></property>
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<property name="minimize_button">0</property>
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<property name="minimum_size"></property>
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<property name="moveable">1</property>
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<property name="name">_creditsEditButton</property>
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<property name="pane_border">1</property>
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<property name="pane_position"></property>
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<property name="pane_size"></property>
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<property name="permission">protected</property>
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<property name="pin_button">1</property>
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<property name="pos"></property>
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<property name="position"></property>
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<property name="pressed"></property>
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<property name="resize">Resizable</property>
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<property name="show">1</property>
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<property name="size"></property>
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<property name="style"></property>
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<property name="subclass">; ; forward_declare</property>
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<property name="toolbar_pane">0</property>
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<property name="tooltip"></property>
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<property name="validator_data_type"></property>
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<property name="validator_style">wxFILTER_NONE</property>
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<property name="validator_type">wxDefaultValidator</property>
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<property name="validator_variable"></property>
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<property name="window_extra_style"></property>
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<property name="window_name"></property>
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<property name="window_style"></property>
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<event name="OnButtonClick">creditsEditEvent</event>
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</object>
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</object>
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<object class="sizeritem" expanded="1">
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="border">5</property>
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<property name="flag">wxALL</property>
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<property name="flag">wxALL</property>
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@ -61,6 +61,7 @@ class MainFrame : public wxFrame
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wxStaticText* _lastMissionIdLabel;
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wxStaticText* _lastMissionIdLabel;
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wxStaticText* _lastMissionId;
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wxStaticText* _lastMissionId;
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wxButton* _companyRenameButton;
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wxButton* _companyRenameButton;
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wxButton* _creditsEditButton;
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wxButton* _storyProgressChangeButton;
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wxButton* _storyProgressChangeButton;
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wxPropertyGrid* _researchInventoryPropGrid;
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wxPropertyGrid* _researchInventoryPropGrid;
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wxPGProperty* _materialsCategory;
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wxPGProperty* _materialsCategory;
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@ -109,6 +110,7 @@ class MainFrame : public wxFrame
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virtual void openScreenshotDirEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openScreenshotDirEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void unsafeCheckboxEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void unsafeCheckboxEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void companyRenameEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void companyRenameEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void creditsEditEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openStoryProgressMenuEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openStoryProgressMenuEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void inventoryChangeEvent( wxPropertyGridEvent& event ) { event.Skip(); }
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virtual void inventoryChangeEvent( wxPropertyGridEvent& event ) { event.Skip(); }
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virtual void moveMassEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void moveMassEvent( wxCommandEvent& event ) { event.Skip(); }
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@ -187,6 +187,22 @@ auto Profile::getCredits() -> std::int32_t {
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return _credits;
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return _credits;
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}
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}
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auto Profile::setCredits(std::int32_t amount) -> bool {
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auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
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auto iter = std::search(mmap.begin(), mmap.end(), &credits_locator[0], &credits_locator[22]);
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if(iter != mmap.end()) {
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*reinterpret_cast<std::int32_t*>(iter + 0x20) = amount;
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_credits = amount;
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return true;
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}
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else {
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_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
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return false;
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}
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}
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auto Profile::storyProgress() const -> std::int32_t {
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auto Profile::storyProgress() const -> std::int32_t {
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return _storyProgress;
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return _storyProgress;
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}
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}
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@ -33,6 +33,7 @@ class Profile {
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auto credits() const -> std::int32_t;
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auto credits() const -> std::int32_t;
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auto getCredits() -> std::int32_t;
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auto getCredits() -> std::int32_t;
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auto setCredits(std::int32_t) -> bool;
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auto storyProgress() const -> std::int32_t;
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auto storyProgress() const -> std::int32_t;
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auto getStoryProgress() -> std::int32_t;
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auto getStoryProgress() -> std::int32_t;
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