EvtMainFrame: add _exportButton to updateCommandsState().
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@ -335,6 +335,7 @@ void EvtMainFrame::updateCommandsState() {
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HangarState hangar_state = _manager.hangarState(selection);
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_importButton->Enable(selection != -1 && game_state != GameState::Running);
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_exportButton->Enable(selection != -1);
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_moveButton->Enable(selection != -1 && game_state != GameState::Running && hangar_state != HangarState::Empty && hangar_state != HangarState::Invalid);
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_deleteButton->Enable(selection != -1 && game_state != GameState::Running && hangar_state != HangarState::Empty);
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}
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