MassManager: add the backend for renaming builds.
This is shaky as eff. If I had access to a full breakdown/analysis of the UE4 save format, I might be able to write a better backend, which would avoid such shakiness.
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2 changed files with 42 additions and 0 deletions
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@ -313,6 +313,46 @@ auto MassManager::deleteMass(int hangar) -> bool {
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return true;
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}
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auto MassManager::renameMass(int hangar, const std::string& new_name) -> bool{
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if(hangar < 0 && hangar >= 32) {
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_lastError = "Hangar number out of range in MassManager::renameMass()";
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return false;
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}
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if(new_name.length() > 32) {
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_lastError = "The new name is longer than 32 characters in MassManager::renameMass()";
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return false;
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}
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char length_difference = static_cast<char>(massName(hangar)->length() - new_name.length());
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std::string mass_data = Utility::Directory::readString(Utility::Directory::join(_saveDirectory, _hangars[hangar]._filename));
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auto iter = std::search(mass_data.begin(), mass_data.end(), &mass_name_locator[0], &mass_name_locator[56]);
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if(iter != mass_data.end()) {
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*(iter - 45) = *(iter - 45) - length_difference;
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*(iter + 57) = *(iter + 57) - length_difference;
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*(iter + 66) = *(iter + 66) - length_difference;
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while(*(iter + 70) != '\0') {
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mass_data.erase(iter + 70);
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}
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mass_data.insert(iter + 70, new_name.cbegin(), new_name.cend());
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if(!Utility::Directory::writeString(Utility::Directory::join(_saveDirectory, _hangars[hangar]._filename), mass_data)) {
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_lastError = "The file" + _hangars[hangar]._filename + " couldn't be written to.";
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return false;
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}
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return true;
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}
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else {
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_lastError = "Couldn't find the M.A.S.S. name in " + _hangars[hangar]._filename;
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return false;
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}
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}
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auto MassManager::backupSaves(const std::string& filename) -> bool {
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if(filename.empty() || (filename.length() < 5 && !Utility::String::endsWith(filename, ".zip"))) {
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_lastError = "Invalid filename " + filename + " in MassManager::backupSaves()";
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@ -61,6 +61,8 @@ class MassManager {
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auto deleteMass(int hangar) -> bool;
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auto renameMass(int hangar, const std::string& new_name) -> bool;
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auto backupSaves(const std::string& filename) -> bool;
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void refreshHangar(int hangar);
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