MainFrame: update command state on staging selection.
This commit is contained in:
parent
99ee8e75a3
commit
6a07121323
5 changed files with 11 additions and 1 deletions
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@ -199,6 +199,10 @@ void EvtMainFrame::openSaveDirEvent(wxCommandEvent&) {
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wxExecute("explorer.exe " + Utility::Directory::toNativeSeparators(_manager.saveDirectory()));
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wxExecute("explorer.exe " + Utility::Directory::toNativeSeparators(_manager.saveDirectory()));
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}
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}
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void EvtMainFrame::stagingSelectionEvent(wxCommandEvent&) {
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updateCommandsState();
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}
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void EvtMainFrame::stagingButtonEvent(wxCommandEvent&) {
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void EvtMainFrame::stagingButtonEvent(wxCommandEvent&) {
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wxExecute("explorer.exe " + Utility::Directory::toNativeSeparators(_manager.stagingAreaDirectory()));
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wxExecute("explorer.exe " + Utility::Directory::toNativeSeparators(_manager.stagingAreaDirectory()));
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}
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}
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@ -379,10 +383,11 @@ void EvtMainFrame::getActiveSlot() {
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void EvtMainFrame::updateCommandsState() {
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void EvtMainFrame::updateCommandsState() {
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long selection = _installedListView->GetFirstSelected();
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long selection = _installedListView->GetFirstSelected();
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int staged_selection = _stagingList->GetSelection();
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GameState game_state = _manager.gameState();
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GameState game_state = _manager.gameState();
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HangarState hangar_state = _manager.hangarState(selection);
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HangarState hangar_state = _manager.hangarState(selection);
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_importButton->Enable(selection != -1 && game_state != GameState::Running);
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_importButton->Enable(selection != -1 && staged_selection != -1 && game_state != GameState::Running);
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_exportButton->Enable(selection != -1);
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_exportButton->Enable(selection != -1);
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_moveButton->Enable(selection != -1 && game_state != GameState::Running && hangar_state != HangarState::Empty && hangar_state != HangarState::Invalid);
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_moveButton->Enable(selection != -1 && game_state != GameState::Running && hangar_state != HangarState::Empty && hangar_state != HangarState::Invalid);
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_deleteButton->Enable(selection != -1 && game_state != GameState::Running && hangar_state != HangarState::Empty);
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_deleteButton->Enable(selection != -1 && game_state != GameState::Running && hangar_state != HangarState::Empty);
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@ -39,6 +39,7 @@ class EvtMainFrame: public MainFrame {
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void deleteEvent(wxCommandEvent&);
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void deleteEvent(wxCommandEvent&);
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void backupEvent(wxCommandEvent&);
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void backupEvent(wxCommandEvent&);
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void openSaveDirEvent(wxCommandEvent&);
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void openSaveDirEvent(wxCommandEvent&);
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void stagingSelectionEvent(wxCommandEvent&);
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void stagingButtonEvent(wxCommandEvent&);
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void stagingButtonEvent(wxCommandEvent&);
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void installedSelectionEvent(wxListEvent&);
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void installedSelectionEvent(wxListEvent&);
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void listColumnDragEvent(wxListEvent&);
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void listColumnDragEvent(wxListEvent&);
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@ -130,6 +130,7 @@ MainFrame::MainFrame( wxWindow* parent, wxWindowID id, const wxString& title, co
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_openSaveDirButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openSaveDirEvent ), NULL, this );
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_openSaveDirButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openSaveDirEvent ), NULL, this );
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_importButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::importEvent ), NULL, this );
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_importButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::importEvent ), NULL, this );
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_exportButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::exportEvent ), NULL, this );
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_exportButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::exportEvent ), NULL, this );
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_stagingList->Connect( wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEventHandler( MainFrame::stagingSelectionEvent ), NULL, this );
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_stagingAreaButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::stagingButtonEvent ), NULL, this );
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_stagingAreaButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::stagingButtonEvent ), NULL, this );
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this->Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( MainFrame::gameCheckTimerEvent ) );
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this->Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( MainFrame::gameCheckTimerEvent ) );
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}
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}
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@ -143,6 +144,7 @@ MainFrame::~MainFrame()
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_openSaveDirButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openSaveDirEvent ), NULL, this );
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_openSaveDirButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::openSaveDirEvent ), NULL, this );
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_importButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::importEvent ), NULL, this );
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_importButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::importEvent ), NULL, this );
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_exportButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::exportEvent ), NULL, this );
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_exportButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::exportEvent ), NULL, this );
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_stagingList->Disconnect( wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEventHandler( MainFrame::stagingSelectionEvent ), NULL, this );
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_stagingAreaButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::stagingButtonEvent ), NULL, this );
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_stagingAreaButton->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( MainFrame::stagingButtonEvent ), NULL, this );
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this->Disconnect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( MainFrame::gameCheckTimerEvent ) );
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this->Disconnect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( MainFrame::gameCheckTimerEvent ) );
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@ -691,6 +691,7 @@
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<property name="window_extra_style"></property>
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<property name="window_extra_style"></property>
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<property name="window_name"></property>
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<property name="window_name"></property>
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<property name="window_style"></property>
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<property name="window_style"></property>
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<event name="OnListBox">stagingSelectionEvent</event>
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</object>
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</object>
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</object>
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</object>
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<object class="sizeritem" expanded="1">
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<object class="sizeritem" expanded="1">
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@ -59,6 +59,7 @@ class MainFrame : public wxFrame
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virtual void openSaveDirEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openSaveDirEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void importEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void importEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void exportEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void exportEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void stagingSelectionEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void stagingButtonEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void stagingButtonEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void gameCheckTimerEvent( wxTimerEvent& event ) { event.Skip(); }
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virtual void gameCheckTimerEvent( wxTimerEvent& event ) { event.Skip(); }
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