MassManager: fix the active slot detection issue.

It's now replaced with a more stable version.
Also bumped tested version up.
This commit is contained in:
Guillaume Jacquemin 2020-06-21 08:52:26 +02:00
parent 6f5b02b395
commit 7855323bc6
4 changed files with 7 additions and 5 deletions

View file

@ -186,7 +186,7 @@ MainFrame::MainFrame( wxWindow* parent, wxWindowID id, const wxString& title, co
bSizerMainPanel->Add( bSizerGameStatus, 0, wxALIGN_CENTER_HORIZONTAL, 5 );
_aboutText = new wxStaticText( _mainPanel, wxID_ANY, wxT("This version of the application was tested on M.A.S.S. Builder early access version 0.3.7.\nIt may or may not work with other versions of the game.\nMade for the M.A.S.S. Builder community by Guillaume Jacquemin."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTER_HORIZONTAL );
_aboutText = new wxStaticText( _mainPanel, wxID_ANY, wxT("This version of the application was tested on M.A.S.S. Builder early access version 0.4.1.\nIt may or may not work with other versions of the game.\nMade for the M.A.S.S. Builder community by Guillaume Jacquemin."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTER_HORIZONTAL );
_aboutText->Wrap( -1 );
bSizerMainPanel->Add( _aboutText, 0, wxEXPAND|wxRIGHT|wxLEFT|wxALIGN_CENTER_HORIZONTAL, 5 );

View file

@ -48,7 +48,7 @@
<property name="size">-1,-1</property>
<property name="style">wxCAPTION|wxCLOSE_BOX|wxMINIMIZE_BOX|wxSYSTEM_MENU</property>
<property name="subclass">; ; forward_declare</property>
<property name="title">M.A.S.S. Manager 1.1.0</property>
<property name="title">M.A.S.S. Manager 1.1.1</property>
<property name="tooltip"></property>
<property name="window_extra_style"></property>
<property name="window_name"></property>
@ -1968,7 +1968,7 @@
<property name="gripper">0</property>
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="label">This version of the application was tested on M.A.S.S. Builder early access version 0.3.7.&#x0A;It may or may not work with other versions of the game.&#x0A;Made for the M.A.S.S. Builder community by Guillaume Jacquemin.</property>
<property name="label">This version of the application was tested on M.A.S.S. Builder early access version 0.4.1.&#x0A;It may or may not work with other versions of the game.&#x0A;Made for the M.A.S.S. Builder community by Guillaume Jacquemin.</property>
<property name="markup">0</property>
<property name="max_size"></property>
<property name="maximize_button">0</property>

View file

@ -96,7 +96,7 @@ class MainFrame : public wxFrame
public:
MainFrame( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("M.A.S.S. Manager 1.1.0"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxCAPTION|wxCLOSE_BOX|wxMINIMIZE_BOX|wxSYSTEM_MENU|wxCLIP_CHILDREN|wxTAB_TRAVERSAL );
MainFrame( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("M.A.S.S. Manager 1.1.1"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxCAPTION|wxCLOSE_BOX|wxMINIMIZE_BOX|wxSYSTEM_MENU|wxCLIP_CHILDREN|wxTAB_TRAVERSAL );
~MainFrame();

View file

@ -40,6 +40,8 @@ constexpr unsigned char steamid_locator[] = { 'A', 'c', 'c', 'o', 'u', 'n', 't',
constexpr unsigned char active_slot_locator[] = { 'A', 'c', 't', 'i', 'v', 'e', 'F', 'r', 'a', 'm', 'e', 'S', 'l', 'o', 't', '\0', 0x0C, '\0', '\0', '\0', 'I', 'n', 't', 'P', 'r', 'o', 'p', 'e', 'r', 't', 'y', '\0' };
constexpr unsigned char credits_locator[] = { 'C', 'r', 'e', 'd', 'i', 't', '\0', 0x0C, '\0', '\0', '\0', 'I', 'n', 't', 'P', 'r', 'o', 'p', 'e', 'r', 't', 'y', '\0' };
MassManager::MassManager() {
_ready = findSaveDirectory() && findSteamId() && findScreenshotDirectory();
@ -126,7 +128,7 @@ auto MassManager::getActiveSlot() -> char{
auto iter = std::search(mmap.begin(), mmap.end(), &active_slot_locator[0], &active_slot_locator[31]);
if(iter == mmap.end()) {
if(std::strncmp(&mmap[0x3F6], "Credit", 6) == 0) {
if(std::search(mmap.begin(), mmap.end(), &credits_locator[0], &credits_locator[22]) != mmap.end()) {
_activeSlot = 0;
}
else {