From f3b14fbffec47c80ae2a9959b8e7e36211851cdc Mon Sep 17 00:00:00 2001 From: William JCM Date: Thu, 11 Mar 2021 14:19:43 +0100 Subject: [PATCH] MainFrame: improve readability and add challenges. Also, hunting grounds are now known as "hunts". --- GUI/EvtMainFrame.cpp | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/GUI/EvtMainFrame.cpp b/GUI/EvtMainFrame.cpp index 868858e..3331c32 100644 --- a/GUI/EvtMainFrame.cpp +++ b/GUI/EvtMainFrame.cpp @@ -37,6 +37,7 @@ #include "EvtMainFrame.h" static const std::map mission_id_map {{ + // Story missions {25600, "Mission 1 - Training"}, {25856, "Mission 2 - Patrol Operation"}, {26112, "Mission 3 - Fusion Cells in the Snow"}, @@ -50,10 +51,17 @@ static const std::map mission_id_map {{ {28160, "Mission 11 - Tempestuous Sector"}, {28416, "Mission 12 - Clashes of Metal"}, {28672, "Mission 13 - The Sandstorm Glutton"}, - {51200, "Hunting Ground 1 - Desert Pathway Safety"}, - {51456, "Hunting Ground 2 - Snowfield Custodian"}, - {51712, "Hunting Ground 3 - Abandoned Valley Raid"}, - {51968, "Hunting Ground 4 - Depths of the Machineries"}, + + // Hunting grounds + {51200, "Hunt 1 - Desert Pathway Safety"}, + {51456, "Hunt 2 - Snowfield Custodian"}, + {51712, "Hunt 3 - Abandoned Valley Raid"}, + {51968, "Hunt 4 - Depths of the Machineries"}, + + // Challenges + {76800, "Challenge 1 - Redline Battlefront"}, + {81920, "Challenge 2 - Void Convergence"}, + {102400, "Challenge 3 - Gates of Ascension"} }}; EvtMainFrame::EvtMainFrame(wxWindow* parent):