/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Oct 26 2018) // http://www.wxformbuilder.org/ // // PLEASE DO *NOT* EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /// Class MainFrame /////////////////////////////////////////////////////////////////////////////// class MainFrame : public wxFrame { private: protected: wxListView* _installedListView; wxButton* _importButton; wxButton* _moveButton; wxButton* _deleteButton; wxButton* _zipButton; wxButton* _openSaveDirButton; wxStaticText* _riskLabel; wxStaticText* _gameStatusLabel; wxStaticText* _gameStatus; wxStaticText* _aboutText; wxTimer _gameCheckTimer; // Virtual event handlers, overide them in your derived class virtual void importEvent( wxCommandEvent& event ) { event.Skip(); } virtual void moveEvent( wxCommandEvent& event ) { event.Skip(); } virtual void deleteEvent( wxCommandEvent& event ) { event.Skip(); } virtual void backupEvent( wxCommandEvent& event ) { event.Skip(); } virtual void openSaveDirEvent( wxCommandEvent& event ) { event.Skip(); } virtual void gameCheckTimerEvent( wxTimerEvent& event ) { event.Skip(); } public: MainFrame( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("M.A.S.S. Manager 0.2.0"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxCAPTION|wxCLOSE_BOX|wxMINIMIZE_BOX|wxSYSTEM_MENU|wxCLIP_CHILDREN|wxTAB_TRAVERSAL ); ~MainFrame(); };