93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
// wxMASSManager
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// Copyright (C) 2020 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/version.h>
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#if !(CORRADE_VERSION_YEAR * 100 + CORRADE_VERSION_MONTH >= 202006)
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#error This application requires Corrade 2020.06 or later to build.
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#endif
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#include <shlobj.h>
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#include <wtsapi32.h>
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#include <Corrade/Utility/Directory.h>
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#include <Corrade/Utility/Unicode.h>
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#include "MassBuilderManager.h"
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using namespace Corrade;
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MassBuilderManager::MassBuilderManager() {
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_ready = findSaveDirectory();
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}
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auto MassBuilderManager::ready() -> bool {
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return _ready;
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}
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auto MassBuilderManager::lastError() -> std::string const& {
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return _lastError;
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}
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auto MassBuilderManager::saveDirectory() -> std::string const& {
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return _saveDirectory;
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}
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auto MassBuilderManager::checkGameState() -> GameState {
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WTS_PROCESS_INFOW* process_infos = nullptr;
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unsigned long process_count = 0;
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_gameState = GameState::Unknown;
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if(WTSEnumerateProcessesW(WTS_CURRENT_SERVER_HANDLE, 0, 1, &process_infos, &process_count)) {
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for(unsigned long i = 0; i < process_count; ++i) {
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if(std::wcscmp(process_infos[i].pProcessName, L"MASS_Builder-Win64-Shipping.exe") == 0) {
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_gameState = GameState::Running;
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break;
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}
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else {
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_gameState = GameState::NotRunning;
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}
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}
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}
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if(process_infos != nullptr) {
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WTSFreeMemory(process_infos);
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process_infos = nullptr;
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}
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return _gameState;
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}
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auto MassBuilderManager::gameState() -> GameState {
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return _gameState;
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}
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auto MassBuilderManager::findSaveDirectory() -> bool {
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wchar_t h[MAX_PATH];
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if(!SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_LOCAL_APPDATA, nullptr, 0, h))) {
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_lastError = "SHGetFolderPathW() failed in MassBuilderManager::findSaveDirectory()";
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return false;
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}
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_saveDirectory = Utility::Directory::join(Utility::Directory::fromNativeSeparators(Utility::Unicode::narrow(h)), "MASS_Builder");
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if(!Utility::Directory::exists(_saveDirectory)) {
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_lastError = _saveDirectory + " wasn't found.";
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return false;
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}
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return true;
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}
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