52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#ifndef MASSBUILDERMANAGER_H
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#define MASSBUILDERMANAGER_H
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// wxMASSManager
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// Copyright (C) 2020 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <cstdint>
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#include <string>
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enum class GameState : std::uint8_t {
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Unknown, NotRunning, Running
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};
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class MassBuilderManager {
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public:
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MassBuilderManager();
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auto ready() -> bool;
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auto lastError() -> std::string const&;
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auto saveDirectory() -> std::string const&;
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auto checkGameState() -> GameState;
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auto gameState() -> GameState;
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private:
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auto findSaveDirectory() -> bool;
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bool _ready = false;
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std::string _lastError = "";
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std::string _saveDirectory = "";
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GameState _gameState = GameState::Unknown;
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};
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#endif //MASSBUILDERMANAGER_H
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