wxMASSManager/src/GUI/MainFrame.h

136 lines
4.7 KiB
C++

///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Oct 26 2018)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/choice.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/propgrid/propgrid.h>
#include <wx/propgrid/advprops.h>
#include <wx/panel.h>
#include <wx/listctrl.h>
#include <wx/listbox.h>
#include <wx/notebook.h>
#include <wx/hyperlink.h>
#include <wx/timer.h>
#include <wx/frame.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class MainFrame
///////////////////////////////////////////////////////////////////////////////
class MainFrame : public wxFrame
{
private:
protected:
wxPanel* _mainPanel;
wxStaticText* _profileLabel;
wxChoice* _profileChoice;
wxButton* _backupSelectedButton;
wxButton* _openScreenshotDirButton;
wxCheckBox* _unsafeCheckbox;
wxNotebook* _managerNotebook;
wxPanel* _profilePanel;
wxStaticText* _companyNameLabel;
wxStaticText* _companyName;
wxStaticText* _creditsLabel;
wxStaticText* _credits;
wxStaticText* _storyProgressLabel;
wxStaticText* _storyProgress;
wxStaticText* _lastMissionIdLabel;
wxStaticText* _lastMissionId;
wxButton* _companyRenameButton;
wxButton* _creditsEditButton;
wxButton* _storyProgressChangeButton;
wxPropertyGrid* _researchInventoryPropGrid;
wxPGProperty* _materialsCategory;
wxPGProperty* _verseSteel;
wxPGProperty* _undinium;
wxPGProperty* _necriumAlloy;
wxPGProperty* _lunarite;
wxPGProperty* _asterite;
wxPGProperty* _ednil;
wxPGProperty* _nuflalt;
wxPGProperty* _aurelene;
wxPGProperty* _soldus;
wxPGProperty* _synthesizedN;
wxPGProperty* _alcarbonite;
wxPGProperty* _keriphene;
wxPGProperty* _nitinolCM;
wxPGProperty* _quarkium;
wxPGProperty* _alterene;
wxPGProperty* _quarkDataCategory;
wxPGProperty* _mixedComposition;
wxPGProperty* _voidResidue;
wxPGProperty* _muscularConstruction;
wxPGProperty* _mineralExoskeletology;
wxPGProperty* _carbonizedSkin;
wxPanel* _massPanel;
wxListView* _installedListView;
wxButton* _moveButton;
wxButton* _deleteButton;
wxButton* _renameButton;
wxButton* _openSaveDirButton;
wxButton* _importButton;
wxButton* _exportButton;
wxListBox* _stagingList;
wxButton* _deleteStagedButton;
wxButton* _stagingAreaButton;
wxStaticText* _riskLabel;
wxStaticText* _gameStatusLabel;
wxStaticText* _gameStatus;
wxStaticText* _aboutText;
wxHyperlinkCtrl* _githubLink;
wxTimer _gameCheckTimer;
// Virtual event handlers, overide them in your derived class
virtual void profileSelectionEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void backupSelectedProfileEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void openScreenshotDirEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void unsafeCheckboxEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void companyRenameEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void creditsEditEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void openStoryProgressMenuEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void inventoryChangeEvent( wxPropertyGridEvent& event ) { event.Skip(); }
virtual void moveMassEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void deleteMassEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void renameMassEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void openSaveDirEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void importMassEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void exportMassEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void stagingSelectionEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void deleteStagedEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void openStagingDirEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void gameCheckTimerEvent( wxTimerEvent& event ) { event.Skip(); }
public:
MainFrame( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("M.A.S.S. Builder Save Tool 2.3.0"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxCAPTION|wxCLOSE_BOX|wxMINIMIZE_BOX|wxSYSTEM_MENU|wxCLIP_CHILDREN|wxTAB_TRAVERSAL );
~MainFrame();
};