wxMASSManager/Maps/LastMissionId.h
William JCM 7eceaf329e Fix values for StoryProgress and LastMissionId.
They aren't bad per se, they're just off.
2021-05-10 19:54:46 +02:00

49 lines
1.8 KiB
C++

// wxMASSManager
// Copyright (C) 2020 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <cstdint>
#include <map>
static const std::map<std::int32_t, const char*> mission_id_map {{
// Story missions
{0x64, "Mission 1 - Training"},
{0x65, "Mission 2 - Patrol Operation"},
{0x66, "Mission 3 - Fusion Cells in the Snow"},
{0x67, "Mission 4 - Earning Changes"},
{0x68, "Mission 5 - Unexpected Coordination"},
{0x69, "Mission 6 - Empowering Void"},
{0x6A, "Mission 7 - Logisitics Obstacles"},
{0x6B, "Mission 8 - Wrath of the Wastelands"},
{0x6C, "Mission 9 - Suspicious Originator"},
{0x6D, "Mission 10 - Researchers Data Recovery"},
{0x6E, "Mission 11 - Tempestuous Sector"},
{0x6F, "Mission 12 - Clashes of Metal"},
{0x70, "Mission 13 - The Sandstorm Glutton"},
// Hunting grounds
{0xC8, "Hunt 1 - Desert Pathway Safety"},
{0xC9, "Hunt 2 - Snowfield Custodian"},
{0xCA, "Hunt 3 - Abandoned Valley Raid"},
{0xCB, "Hunt 4 - Depths of the Machineries"},
// Challenges
{0x12C, "Challenge 1 - Redline Battlefront"},
{0x140, "Challenge 2 - Void Convergence"},
{0x190, "Challenge 3 - Gates of Ascension"}
}};