wxMASSManager/MassManager/MassManager.h

143 lines
4.3 KiB
C++

#ifndef MASSMANAGER_H
#define MASSMANAGER_H
// wxMASSManager
// Copyright (C) 2020 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <map>
#include <string>
#include <vector>
#include <Corrade/Containers/StaticArray.h>
#include <Corrade/Containers/Optional.h>
#include <wx/datetime.h>
#include <wx/image.h>
using namespace Corrade;
enum class GameState : uint8_t {
Unknown, NotRunning, Running
};
enum class HangarState : uint8_t {
Empty, Invalid, Filled
};
enum class SortType : uint8_t {
Filename, CreationDate
};
enum class SortOrder: uint8_t {
Ascending, Descending
};
struct Screenshot {
std::string _filename;
wxDateTime _creationDate;
wxImage _thumbnail;
};
class MassManager {
public:
MassManager();
auto ready() -> bool;
auto lastError() -> std::string const&;
auto saveDirectory() -> std::string const&;
auto stagingAreaDirectory() -> std::string const&;
auto screenshotDirectory() -> std::string const&;
auto steamId() -> std::string const&;
auto profileSaveName() -> std::string const&;
auto checkGameState() -> GameState;
auto gameState() -> GameState;
auto getActiveSlot() -> char;
auto activeSlot() -> char;
auto importMass(const std::string& source, int hangar) -> bool;
auto importMass(int staged_index, int hangar) -> bool;
auto exportMass(int hangar) -> bool;
auto moveMass(int source, int destination) -> bool;
auto deleteMass(int hangar) -> bool;
auto renameMass(int hangar, const std::string& new_name) -> bool;
auto backupSaves(const std::string& filename) -> bool;
void refreshHangar(int hangar);
auto hangarState(int hangar) -> HangarState;
auto massName(int hangar) -> Containers::Optional<std::string>;
auto getMassName(const std::string& filename) -> Containers::Optional<std::string>;
auto initialiseStagingArea() -> std::vector<std::string>;
auto updateStagedMass(const std::string& filename) -> int;
auto removeStagedMass(const std::string& filename) -> int;
void deleteStagedMass(int index);
auto stagedMassName(int index) -> std::string;
auto stagedMassName(const std::string& filename) -> std::string;
auto findScreenshotDirectory() -> bool;
void loadScreenshots();
auto screenshots() -> std::vector<Screenshot> const&;
void sortScreenshots(SortType type);
void sortScreenshots(SortOrder order);
void sortScreenshots();
auto updateScreenshot(const std::string& filename) -> int;
void removeScreenshot(int index);
void deleteScreenshot(int index);
private:
auto findSaveDirectory() -> bool;
auto findSteamId() -> bool;
void addScreenshot(const std::string& filename);
bool _ready = false;
std::string _lastError = "";
std::string _stagingAreaDirectory = "";
std::string _saveDirectory = "";
std::string _screenshotDirectory = "";
std::string _steamId = "";
std::string _profileSaveName = "";
GameState _gameState = GameState::Unknown;
char _activeSlot = -1;
struct Hangar {
HangarState _state = HangarState::Empty;
Containers::Optional<std::string> _massName = Containers::NullOpt;
std::string _filename = "";
};
Containers::StaticArray<32, Hangar> _hangars{Containers::ValueInit};
std::map<std::string, std::string> _stagedMasses;
std::vector<Screenshot> _screenshots;
SortType _sortType = SortType::Filename;
SortOrder _sortOrder = SortOrder::Ascending;
};
#endif //MASSMANAGER_H